Hello everyone,

I’ve been working on Talos-XII, which started as a simple idea to simulate gacha pulls for Arknights: Endfield but eventually turned into a massive rabbit hole of optimisation.

Instead of just using standard Python bindings or a basic RNG, I decided to over-engineer the hell out of it. I built a custom Deep Learning engine entirely in Rust to run the simulation agents.

The goal? To use RL algorithms (PPO & DQN) to find the absolute best pulling strategies for F2P/Monthly card players.

Some technical implementation details for the Rustaceans here:

No Python: The core engine is pure Rust. I wrote a custom reverse-mode Autograd system that feels a bit like PyTorch but without the bloat.

Performance: I’m abusing Rayon for parallelising tens…

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