Game Engines

Bevy, Rendering Pipelines, Entity Component Systems, Performance, Raylib

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Making games in Rust with Bevy (gpn24)

 🕹️Phaser
cdn.media.ccc.de·

How ECS Actually Works: A Visual Guide for People Who Know Kubernetes

 🔷TypeScript  Content type: Blog
muhammadraza.me·

Cyberpunk 2077 heroic randomly freezes on Bazzite

 👾Indie Games
dpaste.com··r/linux_gaming

HowToVulkan: but with Zig

 🐹Go
ziggit.dev·

RenderLab – Prototype rendering techniques and renderers in the browser

 🕹️Phaser

RPGMapEditor.com: A Free Browser-Based Battle Map Maker for D&D and VTTs

 🎮Game Dev  Content type: Discussion
rpgmapeditor.com··DEV

Firefox Merges Support For Vulkan Video Decoding

 🕹️Phaser  Content type: Discussion
news.slashdot.org·

New comment by sudoshred in "Ask HN: Who wants to be hired? (June 2026)"

 🧡Hacker News
drive.proton.me··Hacker News

I built an ECS framework using C++26 static reflection features.

 🔷TypeScript  Content type: Code
github.com··r/cpp

Ape: A New Vulkan Driver Written In The Zig Programming Language

 💻Programming
phoronix.com··Hacker News

ECS Group expands Asia air cargo network with technology focus

 💻Programming  Content type: News
stattimes.com·

Full Context on a Vulkan-Only Strix Halo: The Decode-Drop Reproduces, but the Sweet Spot Moves

 🕹️Phaser

Firefox 153 Lands Vulkan Video Decode Support, Big Win for Linux NVIDIA Users

 🌐Web Dev
linuxiac.com·

Intuitive Random Selection (with Marc LeBlanc)

 🎲Game Design  Content type: News
computerenhance.com·

Why UI Frameworks Eventually Become DSLs

 🎮Game Dev

a desktop IDE for Amazon ECS

 🐹Go
mercek.dev··Hacker News

WiVRn server

 🕸️IndieWeb
flathub.org·

A Case for Simulation-Driven Resilience in Agentic Data Systems

 🎲Game Design  Content type: Blog

Upcoming DLC Content Update!

 🎲Game Design  Content type: Blog
meapps.itch.io·

Sunshine Troubleshooting

 🧡Hacker News

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