Game Engines

Entity Component Systems, Rendering Pipelines, Physics Simulation, Asset Management

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Meehai/microecs: Minimal Entity Component System (ECS) in python and numpy. Uses raylib for examples. Docs: https://meehai.gitlab.io/microecs

 📐Linear Algebra  Content type: Code
github.com··Hacker News

Unreal Engine for Auto with Mapbox

 🕸️WASM  Content type: Blog
mapbox.com·

June GameDev Deals Round-Up

 🎲Procedural Generation
gamefromscratch.com·

ECS 13.2: Lighter, Smarter and More Fun for Large/Legacy Projects

 🧩ECS  Content type: Blog
tomasvotruba.com·

Building Stickblade Arena: When LLMs Fight with Real Physics

 🎲Procedural Generation  Content type: Blog
medium.com
·

How ECS Actually Works: A Visual Guide for People Who Know Kubernetes

 ☸️Kubernetes  Content type: Blog
muhammadraza.me·

Arm is bringing Android its own version of DLSS – game with Unreal MegaLights will show it off

 🖥️Emulation  Content type: News
techspot.com·

Amazon ECS Managed Daemons now support inter-task visibility and communication

 📊Observability
aws.amazon.com
·

Arm delivers a step-change in mobile gaming with Neural Dawn, showcasing the first use of Arm Neural Technology and Unreal Engine MegaLights on mobile

 🎲Procedural Generation  4 articles covering this post

ECS Group expands Asia air cargo network with technology focus

 🧩ECS  Content type: News
stattimes.com·

New comment by JustinFairbanks in "Ask HN: Who wants to be hired? (June 2026)"

 🏗️System Design  Content type: Discussion

Why I’m Moving My AI Logic From State Trees to Utility AI

 🎲Procedural Generation  Content type: Blog
medium.com
·

Halo: Campaign Evolved arrives July 28th

 🖥️Emulation  Content type: News

JavaScript 3D Rigid Body Physics (Website)

 🔬Static Analysis

Switch 2 Zelda: Ocarina of Time remake has some fans regretting what they wished for

 🖥️Emulation  Content type: News
creativebloq.com
·

Arm's impressive Neural Dawn is a ray-traced mobile game built for next-gen Arm Mali GPUs

 🎲Procedural Generation  Content type: News
tweaktown.com·

Deploying Speech-Driven 3D Facial Animation in Unreal Engine for Production-Ready Digital Humans

 🎲Procedural Generation  Content type: Academic
arxiv.org·

Gears Of War: E-Day Is Bigger, Bloodier, And More Ambitious Than We Expected

 🎲Procedural Generation
gamespot.com·

2027's 'Tomb Raider' Remake: Unreal Engine 5 and AI-Assisted Assets 'Refined' By Humans - Slashdot

 🎲Procedural Generation
games.slashdot.org·

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