Introduction - 3D Math Primer for Graphics and Game Development
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Introduction

First things first, but not necessarily in that order.

— Doctor Who from Meglos (1980)

About the Online Edition

What you are reading was originally a book. Nowadays, most learning about technical topics such as 3D math and video game programming is done online, so some readers may have a tough time visualizing what a technical book might have looked like. If this describes you, see Figure 1.

Figure 1Physical media was once used to communicate technical knowledge

It contained such anachronistic features as an ISBN number, an index, a bibliography, numbered chapters, sections, and pages, and strings of prose not broken up into 28…

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