Philosophy of Game Mastering
blog.firedrake.org·21h
📖Interactive Fiction
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I have an old-fashioned approach to running RPGs, and I feel like writing about it.

It starts from what was a universal assumption in the culture in which I played my first role-playing games: the GM is god. (And at that an absolute, mind-of-the-universe sort of god rather than Zeus.) In other words, the GM has absolute power over the game.

So for example a player doesn’t bring along a book and say "the Turbo Archer is official, so I’m going to play one". They could ask, but the GM is the only judge as to whether something’s acceptable in the game. Similarly with rules arguments: maybe I got a rule wrong, and you’re welcome to ask if it doesn’t break the pace too much, but my decision is final and argument breaks the social contract.

Of course this sort of thing can go wrong...

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