I came up with a method of rolling ability scores in games like D&D that strikes a balance between being random and being balanced.
jaredcorduan.github.io·10h
🔮Oracle Mechanics
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I came up with a method of rolling ability scores in games like D&D that strikes a balance between being random and being balanced.

The usual ability scores are STR, DEX, CON, INT, WIS, CHA, ranging from 3 to 18.

My new method has these properties:

  • The sum of the scores always adds up to 63.
  • STR, DEX, and CON (the “physical” scores) are independent of each other.
  • INT, WIS, and CHA (the “mental” scores) are independent of each other.
  • The physical scores and the mental scores are inversely correlated with each other.

I don’t consider the last property particularly desirable, but I think it is a fine price to pay for the first property.

Other games solve this differently—DCC uses funnels, Into the Odd gives weak characters better gear—but I wanted r…

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