nilpunch/massive-ecs: Bitset-based ECS with rollbacks. C# library and Unity package.
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Massive ECS

Massive is a fast and simple library for game programming and more. Designed for use in games with deterministic prediction-rollback netcode. Based on bitsets. Inspired by EnTT. Reinforced with insights from Static ECS.

Does not reference Unity Engine, so it could be used in a regular C# project.

Note

Some APIs are subject to change, but overall the architecture is stable.

Installation

Make sure you have standalone Git installed first. Reboot after installation. In Unity, open "Window" -> "Package Manager". Click the "+" sign at the top left corner -> "Add package from git URL..." Paste link to the version: Latest: `http…

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