ME:This seems like. Hope to jump through. Just for filtering. In the edito
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ME: 1. 1.

This seems like. Hope to jump through. Just for filtering. In the editor. Because now wouldn’t you have to create? Additional scenes. For example. If I set. A specific. Requirement that I want a weapon seen to only show scenes that are weapons. How do I define? What scenes are weapons or not? In the editor. I’m questioning its validity. Do not edit anything to show me, just talk to me. 1. 1.

AI: 1.

You’re absolutely right to question this—it’s a fair point about the limitations. Let me break down how this custom resource approach works (or doesn’t) for filtering and categorization in Godot, and why it might still be useful despite the manual overhead. 1. 1.

How Godot’s Resource Assignment Works 1.

Base PackedScene Picker: When you export @export var my…

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