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A newsletter about the semiconductor landscape and its evolution in the next wave of computing
"[RPGs] make their own history, but they do not make it as they please; they do not make it under self-selected circumstances, but under circumstances existing already, given and transmitted from the past. The [dungeons] of all dead generations weigh like a nightmare on the [games] of the living."
Why your stuff stopped lasting, who profited, and what's still built right.
The Concurrency Problem: what's broken, what almost worked, and what a real fix might look like
A modern blog covering software development, programming languages, dev tools, and technology insights for developers.
Entity-level version control in Rust with tree-sitter, petgraph, and Rayon. How I built sem and weave, and the algorithmic decisions behind them.