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"[RPGs] make their own history, but they do not make it as they please; they do not make it under self-selected circumstances, but under circumstances existing already, given and transmitted from the past. The [dungeons] of all dead generations weigh like a nightmare on the [games] of the living."
Why your stuff stopped lasting, who profited, and what's still built right.
The Concurrency Problem: what's broken, what almost worked, and what a real fix might look like
A modern blog covering software development, programming languages, dev tools, and technology insights for developers.
Entity-level version control in Rust with tree-sitter, petgraph, and Rayon. How I built sem and weave, and the algorithmic decisions behind them.
Microblogging without the social media aspect. Extended thoughts that come to mind. You can find my in-depth posts on videogames and nostalgia at my other blog: relativenostalgia.com © 2026 - Licensed under CC BY-NC-SA 4.0
Human. Software. Fitness. tinylytics.app ⋅ bodybeats.fitness ⋅ sublimeads.com ⋅ scribbles.page ⋅ and more This is my blog.
The Retro Dad: an old school web-blog about the past, present, and the stories that connect them.
Unfiltered thoughts is an assortment of sort of stream-of-consciousness thoughts, not structured like a "normal" blog post. Any and all topics are on the table. If you want to get in touch with me you can use this link to send me an email: https://letterbird.co/srg