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explaining.software

<!-- buttondown-editor-mode: plaintext --><h3 style="text-align:center;">by <a href="https://ideolalia.com/">Zach Tellman</a></h3> For the past few years, I've been working on a book about software design. Its thesis is fairly simple: > Software development can be reduced to a single, iterative action. Almost everything we do in the course of a day — the pull requests, the meetings, the whiteboard diagrams, the hallway conversations — is an explanation. Our job is to explain, over and over, the meaning of our software: what it is, and what we expect it to become. In this newsletter, I'll be sharing some excerpts from my still-incomplete manuscript. I'll also share some tangential thoughts that didn't make the cut. Topics will include: * practical definitions for simplicity and complexity * names and metaphors * the history of software design * language models as software developers, and vice-versa If any of this sounds interesting, you should check out the [introductory post](https://explaining.software/archive/a-brief-introduction/) and subscribe.

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<p><em>Nature Communications</em>&nbsp;is an open access, multidisciplinary journal dedicated to publishing high-quality research in all areas of the biological, health, physical, chemical and Earth sciences. Papers published by the journal aim to represent important advances of significance to specialists within each field.</p> <p>We are committed to providing an efficient service for both authors and readers. Our&nbsp;team of independent editors make rapid and fair publication decisions. Prompt dissemination of accepted papers to a&nbsp;wide readership and beyond is achieved through a programme of continuous online publication.&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp;</p>

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