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Emanuele Feronato
emanueleferonato.com
20 years of blogging: a two-decade journey through web gaming history
emanueleferonato.com
·
2w
2 weeks ago
Actions for 20 years of blogging: a two-decade journey through web gaming history
HTML5 game Spears N’ Coins with Phaser 4.1 and TypeScript: a tiny endless runner like Dashy Panda
emanueleferonato.com
·
3w
3 weeks ago
Actions for HTML5 game Spears N’ Coins with Phaser 4.1 and TypeScript: a tiny endless runner like Dashy Panda
Getting Started with Phaser 4: Vite + TypeScript Setup, using the official Create Game App
emanueleferonato.com
·
7w
7 weeks ago
Actions for Getting Started with Phaser 4: Vite + TypeScript Setup, using the official Create Game App
Phaser 4 HTML5 SameGame powered by samegame-engine, a headless TypeScript class
emanueleferonato.com
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8w
8 weeks ago
Actions for Phaser 4 HTML5 SameGame powered by samegame-engine, a headless TypeScript class
Build a highly customizable mobile friendly HTML5 level selection screen controllable by tap, swipe and mouse wheel, written in TypeScript and powered by Phaser
emanueleferonato.com
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15w
15 weeks ago
Actions for Build a highly customizable mobile friendly HTML5 level selection screen controllable by tap, swipe and mouse wheel, written in TypeScript and powered by Phaser
Simulating rotating gravity and perimeter based movement like in “Be Brave, Barb” game with Phaser, without any physics engine
emanueleferonato.com
·
16w
16 weeks ago
Actions for Simulating rotating gravity and perimeter based movement like in “Be Brave, Barb” game with Phaser, without any physics engine
From Dense Grids to Clean Perimeters: Extracting Shapes with Greedy Geometry – Tiled and JavaScript example
emanueleferonato.com
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17w
17 weeks ago
Actions for From Dense Grids to Clean Perimeters: Extracting Shapes with Greedy Geometry – Tiled and JavaScript example
Reducing Tiled Maps to Optimized Collision Rectangles with Greedy Merging
emanueleferonato.com
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18w
18 weeks ago
Actions for Reducing Tiled Maps to Optimized Collision Rectangles with Greedy Merging
Greedy Rectangle Merging: Turning Binary Grids into Simple Geometry
emanueleferonato.com
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19w
19 weeks ago
Actions for Greedy Rectangle Merging: Turning Binary Grids into Simple Geometry
HTML5 prototype of a planet gravity platform using Phaser 4 and Arcade physics, written in TypeScript
emanueleferonato.com
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20w
20 weeks ago
Actions for HTML5 prototype of a planet gravity platform using Phaser 4 and Arcade physics, written in TypeScript
Understanding QuadTrees: organizing space to reduce unnecessary work
emanueleferonato.com
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20w
20 weeks ago
Actions for Understanding QuadTrees: organizing space to reduce unnecessary work
Understanding how to use Mulberry32 to achieve deterministic randomness in JavaScript
emanueleferonato.com
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21w
21 weeks ago
Actions for Understanding how to use Mulberry32 to achieve deterministic randomness in JavaScript
Text-to-Speech on your PC: running Chatterbox Turbo locally on Windows – clean setup + known pitfalls
emanueleferonato.com
·
22w
22 weeks ago
Actions for Text-to-Speech on your PC: running Chatterbox Turbo locally on Windows – clean setup + known pitfalls
JavaScript Input Buffering: a simple project to show delayed keyboard events
emanueleferonato.com
·
28w
28 weeks ago
Actions for JavaScript Input Buffering: a simple project to show delayed keyboard events
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