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Gamestudies.org
gamestudies.org
The international journal of computer game research
Behind the Lens:
Defining
Virtual
Photography
through Community Interviews
gamestudies.org
·
2w
â
€œPurpose-Built for
Happinessâ
€: Panic’s Playdate as a Cozy Platform
gamestudies.org
·
2w
What is a National Video Game? A Central and
Eastern
European
Perspective
gamestudies.org
·
2w
Before the
Bang
: The Rise, Fall and Legacy of the Korean
Arcade
gamestudies.org
·
2w
â
€œThey call it political to degrade what they disagree
with.â
€ How players understand the terms politics and political in videogame discourse
gamestudies.org
·
2w
Racecraft
à la Carte: Fantasy
Assemblages
in <em>Age of Wonders 4</em>
gamestudies.org
·
2w
The
Ludic
Unconscious: Towards a
Symptomatic
Reading of Play and Narrative in <em>Watch Dogs 2</em>
gamestudies.org
·
13w
What is the Form of Play?
Ludic
Form and the Development of
Movement
in Virtual Space
gamestudies.org
·
13w
Playing with the Dead: Dead
Pools
and the case of <em>
Fantamorto
</em>
gamestudies.org
·
13w
Neoliberal Space and
Deleuzian
Perception: The
Schizophrenic
Gaze of <em>Cruelty Squad</em>
gamestudies.org
·
13w
Wasting Time: Human
Idleness
and
Durational
Mechanics in Idle Games
gamestudies.org
·
13w
â
€œAs of today, your name is
Ahabâ
€: Generic Critique as Reparative Praxis in
gamestudies.org
·
28w
Feeding the Iron
Pimps
: The Golden Age of
Arcades
in Black America
gamestudies.org
·
28w
Mindspacing
and Play -- Indie Games in the Context of Mental Health
Depiction
gamestudies.org
·
28w
Why Flash Games Still Matter:
Re-signifying
Minor Platform Creators in
Videogame
History
gamestudies.org
·
28w
â
€œHook me,
Daddyâ
€: Queer Semiotics of through Gaymers on Twitch
gamestudies.org
·
28w
Playstyles
in : Style as an
Aesthetic
Habit
gamestudies.org
·
41w
The Analytical Behaviors of Lore Enthusiasts: An (Auto)
ethnographic
Look at
r/Genshin
_Lore
gamestudies.org
·
41w
Labyrinths
and remediation: the birth and resolution of the
humanist
subject in the video game
gamestudies.org
·
41w
Improving
optionality
in video game dialogue with
Trope-Informed
Design
gamestudies.org
·
41w
Page 2 »
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