lisyarus blog lisyarus.github.io

I write stuff about math, simulation, graphics, gamedev, and programming

Simulating Water over Terrain
lisyarus.github.io·53w·
Transforming Colors with Matrices
lisyarus.github.io·70w
3D shape matching with quaternions
lisyarus.github.io·111w
So, you want to make a game engine
lisyarus.github.io·126w
Quaternion derivatives
lisyarus.github.io·126w
Skeletal animation in glTF
lisyarus.github.io·136w
Uniqueness of matrix inverses
lisyarus.github.io·138w

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