Skip to main content
Scour
Browse
Getting Started
Login
Sign Up
You are offline. Trying to reconnect...
Close
You're currently offline. Some features may not work.
Close
Copied to clipboard
Close
Unable to share or copy to clipboard
Close
Sébastien Lagarde
seblagarde.wordpress.com
Siggraph
2018: The Road toward Unified Rendering with Unity’s High Definition
Render
Pipeline
seblagarde.wordpress.com
·
388w
GBuffer
helper – Packing integer and
float
together
seblagarde.wordpress.com
·
388w
Siggraph
2017:
Physically-Based
Materials: Where Are We?
seblagarde.wordpress.com
·
440w
Siggraph
2016: An Artist-Friendly Workflow for Panoramic
HDRI
seblagarde.wordpress.com
·
493w
Siggraph
2014 : Moving
Frostbite
to Physically based rendering V3
seblagarde.wordpress.com
·
552w
Keyboard Shortcuts
Navigation
Next / previous item
j
/
k
Open post
o
or
Enter
Preview post
v
Post Actions
Love post
a
Like post
l
Dislike post
d
Undo reaction
u
Recommendations
Add interest / feed
Enter
Not interested
x
Go to
Home
g
h
Interests
g
i
Feeds
g
f
Likes
g
l
History
g
y
Changelog
g
c
Settings
g
s
Browse
g
b
Search
/
Pagination
Next page
n
Previous page
p
General
Show this help
?
Submit feedback
!
Close modal / unfocus
Esc
Press
?
anytime to show this help