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ℤ→ℤ
ztoz.blog
OREGON (
Trail
): BASIC Game Design from the
Teletype
Era
ztoz.blog
·
3w
🎲 Design of a Wild
Shape/Polymorph
Decision Aid
ztoz.blog
·
3w
Emergency Software: Software Development
Lessons
from
EMISARI
ztoz.blog
·
21w
Interview with John Bridges (
PCPaint
, GRASP,
GL
Pro)
ztoz.blog
·
31w
The
Seymour
Cray
Era of Supercomputers (Review)
ztoz.blog
·
35w
Improving Product Discovery of
Tabletop
RPG Maps (
Preliminary
Investigation)
ztoz.blog
·
36w
Connect
Four
Ply
Dataset
ztoz.blog
·
42w
Routines
of
Substitution
(Review)
ztoz.blog
·
45w
Ludii
Wumpus
World
ztoz.blog
·
46w
Investigating
MacPaint
's Source Code
ztoz.blog
·
46w
Programming Lewis
Carroll
's *
Memoria
Technica*
ztoz.blog
·
59w
Using LLMs to Explain
Historical
Code:
FLOW-MATIC
Investigation
ztoz.blog
·
60w
Chatbots
Decoded
: Exploring AI (Review)
ztoz.blog
·
65w
Mathematical
Analysis of the Royal Game of
Ur
ztoz.blog
·
67w
A New Look
ztoz.blog
·
67w
About
ztoz.blog
·
67w
Exposure
to Art: a
MTA
Case Study
ztoz.blog
·
69w
PostScript
® 1.0
ztoz.blog
·
72w
ZLister
Announcement
ztoz.blog
·
77w
Study of
Historical
Code
ztoz.blog
·
93w
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