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✨ Shader Programming
GLSL, WGSL, fragment shaders, GPU programming
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181926
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Part I: The first fully
programmable
GPUs
—a review
🖼️
WebGPU
jonpeddie.com
·
3d
Rectangle
geometry
with live controls
🗺️
Procedural Generation
infinitecanvas.cc
·
5d
FalconGEMM
:
Surpassing
Hardware Peaks with Lower-Complexity Matrix Multiplication
⚡
SIMD Vectorization
arxiv.org
·
7h
Additive
Blending
on the Nintendo 64
🗺️
Procedural Generation
phoboslab.org
·
4d
·
Lobsters
Writing a
bindless
GPU
abstraction
layer
🖼️
WebGPU
kevin-gibson.com
·
5d
·
Hacker News
zggesx.f
(3) Linux
Manual
Page
🧮
Constraint Solvers
systutorials.com
·
6d
OpenCL
3.1 is Here
⚡
Hardware Transactional Memory
khronos.org
·
4d
·
r/programming
Thrml
-
Probabilistic
Compute Simulation on GPUs
🌫️
Noise Functions
docs.thrml.ai
·
6d
·
Hacker News
CubeCoders/Jet
: A tiny, dependency-free, fixed-function 3D
rasteriser
written in modern C++17 for embedded devices (ESP32, etc)
🖼️
WebGPU
github.com
·
2d
·
r/embedded
AGIPC
: Adaptive In-Solve Algebraic
Coarsening
for GPU IPC
🗺️
Procedural Generation
arxiv.org
·
1d
zgeesx
(3) Linux
Manual
Page
🧮
Constraint Solvers
systutorials.com
·
6d
Aes3D
:
Aesthetic
Assessment in 3D Gaussian Splatting
🖼️
WebGPU
arxiv.org
·
1d
DITRON
: Distributed Multi-level
Tiling
Compiler for Parallel Tensor Programs
🧮
Constraint Solvers
arxiv.org
·
2d
Deep Graph-Language
Fusion
for
Structure-Aware
Code Generation
📐
E-graphs
arxiv.org
·
2d
kpwdv0/4d-grapher
: Implicit 4D
grapher
with rotations and projections
🌫️
Noise Functions
github.com
·
5d
·
Hacker News
Deterministic
Realization
of Complex Local Strain Fields and
Bandgap
Profiles in Two-Dimensional Materials
🗺️
Procedural Generation
arxiv.org
·
3d
A Hybrid Approach for Closing the
Sim2real
Appearance Gap in Game Engine Synthetic
Datasets
🖼️
WebGPU
arxiv.org
·
3d
VAnim
:
Rendering-Aware
Sparse State Modeling for Structure-Preserving Vector Animation
🖼️
WebGPU
arxiv.org
·
3d
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