GLSL, Fragment Shaders, Graphics Pipeline, Real-time Effects
Toroidally Progressive Stratified Sampling in 1D
blog.demofox.org·10h
Battlefield 6 runs at 1440p 300FPS+ on 9800X3D + RTX 5080 system, huge 33% perf loss on 14900K - TweakTown
news.google.com·15h
Battlefield 6 runs at 1440p 300FPS+ on 9800X3D + RTX 5080 system, huge 33% perf loss on 14900K
tweaktown.com·15h
I Built a Production-Ready AI SaaS in a Weekend. This Is the Exact Blueprint.
pub.towardsai.net·5h
A Conditional GAN for Tabular Data Generation with Probabilistic Sampling of Latent Subspaces
arxiv.org·1h
Motion Pixels: breakthrough!
codecs.multimedia.cx·2d
Hidden Gems of Game Design Volume 38
superjumpmagazine.com·14h
Analyze-Prompt-Reason: A Collaborative Agent-Based Framework for Multi-Image Vision-Language Reasoning
arxiv.org·1h
Sigilator
notesonmydesk.top·3d
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