GLSL, Fragment Shaders, Graphics Pipeline, Real-time Effects
Pixels of the Week – August 3, 2025
stephaniewalter.design·22h
Hidden Gems of Game Design Volume 38
superjumpmagazine.com·17h
Analyze-Prompt-Reason: A Collaborative Agent-Based Framework for Multi-Image Vision-Language Reasoning
arxiv.org·4h
Sigilator
notesonmydesk.top·3d
LLM Inference: Core Bottlenecks Imposed By Memory, Compute Capacity, Synchronization Overheads (NVIDIA)
semiengineering.com·2d
SLTarch: Towards Scalable Point-Based Neural Rendering by Taming Workload Imbalance and Memory Irregularity
arxiv.org·5d
Big O vs Hardware: Better Complexity ≠ Better Performance
blog.codingconfessions.com·13h
Your Guide to SmolDocling and Digitised Documents
analyticsvidhya.com·1h
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