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Computer Graphics
🎨 Computer Graphics
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231
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Building TESSERACT-X: An AI-Powered 4D Simulation Engine in the Browser
🎮
Game Engines
Content type:
Video
youtu.be
·
1d
1 day ago
·
DEV
Actions for Building TESSERACT-X: An AI-Powered 4D Simulation Engine in the Browser
xarray/osgverse: osgVerse, a complete 3d engine solution based on OpenSceneGraph. It supports
OpenGL/OpenGLES/Vulkan/DirectX/Metal
backends, and also works on modern browsers using WASM.
✨
Shader Programming
Content type:
Code
github.com
·
5d
5 days ago
Actions for xarray/osgverse: osgVerse, a complete 3d engine solution based on OpenSceneGraph. It supports OpenGL/OpenGLES/Vulkan/DirectX/Metal backends, and also works on modern browsers using WASM.
Ollama 0.30 GPU Boost: Faster local Qwen inference on NVIDIA
🔺
Mesh Shaders
everylocalai.com
·
9h
9 hours ago
·
DEV
Actions for Ollama 0.30 GPU Boost: Faster local Qwen inference on NVIDIA
Awesome List Updated on Jun 10, 2026
✨
Shader Programming
trackawesomelist.com
·
1d
1 day ago
Actions for Awesome List Updated on Jun 10, 2026
RADV Driver Now Leveraging RDNA3+ Hardware Feature For Better Instruction Cache Prefetching
✨
Shader Programming
phoronix.com
·
20h
20 hours ago
Actions for RADV Driver Now Leveraging RDNA3+ Hardware Feature For Better Instruction Cache Prefetching
FIPS
📦
NixOS
flathub.org
·
5d
5 days ago
Actions for FIPS
Path-Traced
Inverse
Rendering
with
Global
Illumination in 3D Gaussian Fields
🌟
Ray Tracing
Content type:
Academic
arxiv.org
·
2d
2 days ago
Actions for Path-Traced Inverse Rendering with Global Illumination in 3D Gaussian Fields
3DMark adds native Windows on Arm support for
ray-tracing
benchmarks
🌟
Ray Tracing
Content type:
News
tweaktown.com
·
23h
23 hours ago
Actions for 3DMark adds native Windows on Arm support for ray-tracing benchmarks
10 Years of Mapbox
GL
✨
Shader Programming
Content type:
Blog
mapbox.com
·
2d
2 days ago
Actions for 10 Years of Mapbox GL
Rewriting my 2005 C++/
OpenGL
game in Go
🎮
Game Engines
nurkiewicz.com
·
4d
4 days ago
Actions for Rewriting my 2005 C++/OpenGL game in Go
I made an HTML5 Cyberpunk Rogue-Lite Mech Survivor that runs
directly
in the browser (100% free, mobile friendly, offline play support)
🎮
Game Engines
arcadehubplay.com
·
12h
12 hours ago
·
r/SideProject
Actions for I made an HTML5 Cyberpunk Rogue-Lite Mech Survivor that runs directly in the browser (100% free, mobile friendly, offline play support)
Firefox Merges Support For
Vulkan
Video Decoding
🔺
Mesh Shaders
Content type:
Discussion
news.slashdot.org
·
2d
2 days ago
Actions for Firefox Merges Support For Vulkan Video Decoding
HowToVulkan: but with Zig
🔺
Mesh Shaders
ziggit.dev
·
3d
3 days ago
Actions for HowToVulkan: but with Zig
Firefox 153 Lands
Vulkan
Video Decode Support, Big Win for Linux NVIDIA Users
🔺
Mesh Shaders
linuxiac.com
·
2d
2 days ago
Actions for Firefox 153 Lands Vulkan Video Decode Support, Big Win for Linux NVIDIA Users
Blender
5.2 LTS Promises New Fill Tool and Thin Wall Mode, Beta Out Now
🔺
Mesh Shaders
9to5linux.com
·
6d
6 days ago
Actions for Blender 5.2 LTS Promises New Fill Tool and Thin Wall Mode, Beta Out Now
Cyberpunk 2077 heroic randomly freezes on Bazzite
🔺
Mesh Shaders
dpaste.com
·
1d
1 day ago
·
r/linux_gaming
Actions for Cyberpunk 2077 heroic randomly freezes on Bazzite
New Arm tech enables the use of Unreal Engine MegaLights on mobile
🎮
Game Engines
Content type:
News
gamesindustry.biz
·
17h
17 hours ago
Actions for New Arm tech enables the use of Unreal Engine MegaLights on mobile
Playing Mina the Hollower on a Orange
pi
5 MAX, full speed, no stuttering -- feels comfy af
🔺
Mesh Shaders
lemmy.ml
·
4d
4 days ago
Actions for Playing Mina the Hollower on a Orange pi 5 MAX, full speed, no stuttering -- feels comfy af
opengl
grass over procedural terrain + wind from noise
texture
🌟
Ray Tracing
Content type:
Video
youtu.be
·
11h
11 hours ago
·
r/proceduralgeneration
Actions for opengl grass over procedural terrain + wind from noise texture
Release candidate: Godot 4.7 RC 1
⌨
Programming
godotengine.org
·
2d
2 days ago
·
r/godot
Actions for Release candidate: Godot 4.7 RC 1
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