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🎮 GPU Programming
CUDA, OpenCL, Vulkan, Compute Shaders, Parallel Processing
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112658
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Advanced GPU Optimization:
CUDA
&
HIP
from zero to hero
dev.to
·
4h
·
Discuss:
DEV
✨
Shader Programming
Advanced GPU Optimization: Metal &
Vulkan
Compute
from zero to hero
dev.to
·
4h
·
Discuss:
DEV
🎨
Vulkan
Distributed Training Across Mixed GPUs:
Solving
the
Heterogeneous
Fleet Problem
shardpool.aurora-sentient.net
·
9h
·
Discuss:
DEV
🎨
Vulkan
AI in Multiple
GPUs
: Point-to-Point and
Collective
Operations
towardsdatascience.com
·
1d
🔀
Parallel Algorithms
Advanced GPU Optimization: Metal &
Vulkan
Compute
from zero to hero
vulkan.lunarg.com
·
4h
·
Discuss:
DEV
🎨
Vulkan
chrisarg/Bit
: A Bit
vector
library for learning fun and also work
github.com
·
5h
🦀
Rust
Fine-Tuning
GPT-5 for GPU
Kernel
Generation
arxiv.org
·
2d
·
Discuss:
Hacker News
🎨
Vulkan
From PDF to
.LBR
: Using Deep Think to Write Custom
CAD
Parts
blog.adafruit.com
·
7h
·
Discuss:
Hacker News
🔧
FPGA
5 Days, One GPU
Gameboy
Swarm
bkase.io
·
1d
·
Discuss:
Hacker News
🎮
Game Engines
Show HN: A
Deployable
Cross-Platform SIMD RNG Library for C++ (With
Bnchmks
)
news.ycombinator.com
·
24m
·
Discuss:
Hacker News
🔢
SIMD
The 5
Distributed
Training
Methods
: How to Train Models Too Large for One GPU
pub.towardsai.net
·
1d
🎨
Vulkan
Sponsored
: How AI is redefining
high-density
computing in 2026
datacenterdynamics.com
·
12h
🔢
SIMD
qwatts-dev/bitnet-webgpu-poc
: An experimental WebGPU compute shader proof-of-concept for running
BitNet
b1.58 (1-bit ternary) matrix math natively in JavaScript.
github.com
·
13h
·
Discuss:
r/LocalLLaMA
🎨
Vulkan
AI in Multiple
GPUs
: Understanding the Host and Device
Paradigm
towardsdatascience.com
·
2d
🎨
Vulkan
The
Impatient
Programmer's Guide to
Bevy
and Rust: Build a 2D Game from Scratch
aibodh.com
·
1d
·
Discuss:
Hacker News
🎮
Game Engines
CUDA
Shared Memory Bank Conflict-Free
Vectorized
Access
leimao.github.io
·
1d
🔢
SIMD
Breaking the
Tractability
Barrier: A Generic Low-Level Solver for
NP-Hard
Instances (N=63) on Commodity 64-Bit Silicon
zenodo.org
·
1d
·
Discuss:
Hacker News
⚡
Zig
GDC
2026 agenda includes
DirectX
State of the Union,
DirectX
ML session, and NVIDIA path tracing talk
videocardz.com
·
6h
🎮
Game Engines
Godot 4.7 Making Progress On
Vulkan
Ray-Tracing
phoronix.com
·
19h
🎨
Vulkan
Implementing
3D Graphics
Basics
hackaday.com
·
2d
🎨
Computer Graphics
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