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🎮 GPU Programming
CUDA, OpenCL, Vulkan, Compute Shaders, Parallel Processing
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PackInfer
: Compute- and I/O-Efficient Attention for
Batched
LLM Inference
arxiv.org
·
18h
🧠
Memory Management
RAPID:
Reconfigurable
, Adaptive Platform for
Iterative
Design
arxiv.org
·
18h
🔧
FPGA
How to Design LLM
Applications
for Production: A System Design Guide
dev.to
·
17h
·
Discuss:
DEV
🧠
Memory Management
**Title**
dev.to
·
2d
·
Discuss:
DEV
🔧
FPGA
NVIDIA
Transformer
Engine
docs.nvidia.com
·
4d
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Hacker News
🎮
Game Engines
Unified
Gaming
Gear
linux control - an idea
lemmy.ml
·
2d
🎨
Vulkan
Waterloo
Style
theprogrammersparadox.blogspot.com
·
3d
·
Discuss:
Hacker News
🦀
Rust
felt
the
flow
while programming
skuka.online
·
4d
⌨
Programming
Hand-Eye
Mastery
: 3D Vision Meets Inverse
Kinematics
hackster.io
·
3d
🎨
Computer Graphics
Flow-Based Programming:
Seminal
Texts and
Theoretical
Foundations
repolex.ai
·
3d
·
Discuss:
Hacker News
🔀
Parallel Algorithms
Qwen3 Coder Next
80B
A3B
: what it takes to run it locally
hardware-corner.net
·
5d
🎨
Vulkan
Syrillian/syrillian
: Magically Simple 2D & 3D Game Engine built on top of
wgpu
github.com
·
1d
·
Discuss:
r/rust
🎮
Game Engines
Understanding LLM Inference
Engines
: Inside
Nano-vLLM
(Part 2)
neutree.ai
·
3d
·
Discuss:
Hacker News
🧠
Memory Management
Benchmarking
Malloc
with Doom 3
forrestthewoods.com
·
2d
🧠
Memory Management
How Nvidia became the first $5
trillion
company, in 4
charts
krdo.com
·
2d
🎨
Vulkan
mlolson/blender-orchestrator
: Agentic
orchestrator
framework for blender. Includes blender MCP tools and integrations with mesh and image generators.
github.com
·
3d
·
Discuss:
Hacker News
🔺
Mesh Shaders
How To Go
Slow
artima.com
·
2d
🔀
Parallel Algorithms
Designing
energy-efficient AI chips: Why power must be an early
consideration
edn.com
·
4d
🧠
Memory Management
Hybrid Physics‑Informed Neural Networks for Predicting Elastic
Modulus
of
Additively
Manufactured Titanium Lattices: A Data‑Driven Finite‑Element Surrogate Architecture
freederia.com
·
3d
🎮
Game Engines
Performance Tip of the Week #83:
Reducing
memory
indirections
abseil.io
·
2d
🧠
Memory Management
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