Gamma Correct Blurring (2015)
✨Shader Programming
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2D or not 2D: a "holographic dictionary'' for Lowest Landau Levels
arxiv.org·1d
✨Shader Programming
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Energy Loss Functions for Physical Systems
arxiv.org·2h
🧠Memory Management
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Cyclic Proofs for iGL via Corecursion
arxiv.org·2h
🔀Parallel Algorithms
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Ranking LLMs based on 180k French votes (French government's AI arena)
✨Shader Programming
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End-to-End Framework Integrating Generative AI and Deep Reinforcement Learning for Autonomous Ultrasound Scanning
arxiv.org·1d
🎮Game Engines
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Gamma convergence for a phase-field cohesive energy
arxiv.org·1d
✨Shader Programming
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Progressive Translation of H&E to IHC with Enhanced Structural Fidelity
arxiv.org·1d
✨Shader Programming
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Chain of Time: In-Context Physical Simulation with Image Generation Models
arxiv.org·1d
🎨Computer Graphics
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Sable and Able: A Tale of Two ASIs
lesswrong.com·54m
🔧FPGA
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I tried to go with Google's Flow, but it's a creative gamble — I'm not falling for it
androidpolice.com·18h
🎨Computer Graphics
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Optimizing Thin-Film Deposition via Adaptive Q-Learning for E-Beam Evaporation
📊Performance Tools
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Towards Automated Petrography
arxiv.org·1d
✨Shader Programming
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