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✨ Shader Programming
GLSL, HLSL, Fragment Shaders, Vertex Shaders, Graphics Pipeline
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81022
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Domain
Knowledge Is the New
Syntax
blog.melashri.net
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38m
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Discuss:
Hacker News
🦀
Rust
Sketch2Scene
: Automatic Generation of Interactive 3D Game Scenes from User's
Casual
Sketches
arxiv.org
·
6h
🎨
Computer Graphics
About
Dice
by
PCalc
pcalc.com
·
14h
🔢
SIMD
Matching
the right LLM for your GPU feels like an art, but I finally
cracked
it
xda-developers.com
·
1d
🎨
Vulkan
How
computers
show graphics under the
hood
.
dev.to
·
1d
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DEV
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Computer Graphics
Show HN:
ShapeGuard
– Shape Contracts for
NumPy
and Jax
news.ycombinator.com
·
6h
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Mesh Shaders
Main
Content ||
Math
∩ Programming
jeremykun.com
·
12h
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Parallel Algorithms
The Avatar Cache:
Enabling
On-Demand Security with
Morphable
Cache Architecture
arxiv.org
·
6h
🧠
Memory Management
building
cuda-gdb
from sources
redplait.blogspot.com
·
22h
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redplait.blogspot.com
🎮
GPU Programming
Syrillian/syrillian
: Magically Simple 2D & 3D Game Engine built on top of
wgpu
github.com
·
18h
·
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r/rust
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Game Engines
Performance Tip of the Week #83:
Reducing
memory
indirections
abseil.io
·
1d
🧠
Memory Management
Gradient
Keycap
Results
waylonwalker.com
·
1d
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Mesh Shaders
The Linux
graphics
stack in a
nutshell
, part 1
lwn.net
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5d
·
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Vulkan
Fyrox
Game Engine 1.0 Release
Candidate
2
fyrox.rs
·
18h
🎨
Vulkan
Converting
Color
Depth
eastfarthing.com
·
2d
🎨
Computer Graphics
Zero to Game Dev –
Thinking
Like
Coder
(Before Writing Code)
dev.to
·
6h
·
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DEV
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Game Engines
Schwarzes
Blut
[TTRPG art]
lanabananart.art
·
15h
🎨
Vulkan
New
Canvas
Rendering Features in
Qt
qt.io
·
3d
🌟
Ray Tracing
Control Your
Displays
montr.iamngoni.dev
·
4h
🧠
Memory Management
Building a Production-Ready Claude Streaming API with
Next.js
Edge
Runtime
bydaewon.gumroad.com
·
7h
·
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DEV
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