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✨ Shader Programming
GLSL, HLSL, Fragment Shaders, Vertex Shaders, Graphics Pipeline
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80048
posts in
434.0
ms
Passing the
Torch
: Reflections on ARC’s Journey and the Future of
Specialized
Processing
eetimes.com
·
3h
🎮
GPU Programming
Tri point
filtering
as default
sampling
option?
godotshaders.com
·
1d
·
Discuss:
r/godot
🔺
Mesh Shaders
Low-Light Video Enhancement with An Effective Spatial-Temporal
Decomposition
Paradigm
arxiv.org
·
6h
🔺
Mesh Shaders
ZipFlow
: a Compiler-based Framework to Unleash
Compressed
Data Movement for Modern GPUs
arxiv.org
·
6h
🎨
Vulkan
Graphic Rants:
Nanite
Tessellation
graphicrants.blogspot.com
·
14h
🎮
Game Engines
PhotoPrism
docs.photoprism.app
·
1h
🔩
Assembly
What should I program?
jamesmcm.github.io
·
2d
🎮
Game Engines
Getting Started with
Sapphire
Edge+ and AMD
Embedded
+
hackster.io
·
2h
·
Discuss:
Hacker News
📊
Performance Tools
**Abstract:** Modern ray tracing implementations in real-time rendering engines face significant performance bottlenecks in
fragment
shaders due to the
compl
...
freederia.com
·
5d
🎨
Vulkan
namgyaaal/avoxelgame
: Voxel Game written in Dyalog APL and SDL3
github.com
·
12h
·
Discuss:
Lobsters
🎮
Game Engines
Exploring retro print with
CMYK
Halftone
paper.design
·
20h
🎨
Computer Graphics
Making a
NeoPixel
WS2812
headlight
blog.adafruit.com
·
18h
🌟
Ray Tracing
Create Text-Behind-Image
Designs
Easily
bespacific.com
·
1d
🎨
Computer Graphics
Open Source in Focus: .NET Projects and the Tools Behind Them
blog.jetbrains.com
·
4h
🦀
Rust
Graph
algebra
en.wikipedia.org
·
7h
🔀
Parallel Algorithms
Fluorite
Game Engine
fluorite.game
·
1d
·
Discuss:
Hacker News
🎮
Game Engines
Textures
rlsbb.ru
·
1d
🎨
Computer Graphics
Drifting
models
breno.bearblog.dev
·
1d
🎮
GPU Programming
A Note on
Flat
Abstract
Syntax
Trees
gist.github.com
·
17h
·
Discuss:
Hacker News
🦀
Rust
C++
Implementing
a Chaos Game
simulator
solarianprogrammer.com
·
2d
🎨
Computer Graphics
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