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✨ Shader Programming
GLSL, HLSL, Fragment Shaders, Vertex Shaders, Graphics Pipeline
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81604
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About
Dice
by
PCalc
pcalc.com
·
19h
🔢
SIMD
Lessons
Learned After a Head-First
Dive
Into Hardware Manufacturing
hackaday.com
·
4h
💻
Computer Hardware
The Avatar Cache:
Enabling
On-Demand Security with
Morphable
Cache Architecture
arxiv.org
·
11h
🧠
Memory Management
llama.cpp
guide - Running LLMs
locally
, on any hardware, from scratch
blog.steelph0enix.dev
·
12h
⚙️
Compilers
Claude Code for
Designers
: A
Practical
Guide
nervegna.substack.com
·
49m
·
Discuss:
Substack
🦀
Rust
Main
Content ||
Math
∩ Programming
jeremykun.com
·
17h
🔀
Parallel Algorithms
Syrillian/syrillian
: Magically Simple 2D & 3D Game Engine built on top of
wgpu
github.com
·
23h
·
Discuss:
r/rust
🎮
Game Engines
Reverse Engineering the
Prom
for the
SGI
O2
mattst88.com
·
17h
·
Discuss:
Lobsters
,
Hacker News
🔩
Assembly
The Linux
graphics
stack in a
nutshell
, part 1
lwn.net
·
5d
·
Discuss:
Hacker News
🎨
Vulkan
Fyrox
Game Engine 1.0 Release
Candidate
2
fyrox.rs
·
23h
🎨
Vulkan
Heterogeneous
Processing: A Strategy for
Augmenting
Moore's Law (2006)
linuxjournal.com
·
1d
·
Discuss:
Hacker News
🔢
SIMD
Here's how to
decide
what part in your gaming PC needs
upgrading
xda-developers.com
·
1d
🎮
Game Engines
Zero to Game Dev –
Thinking
Like
Coder
(Before Writing Code)
dev.to
·
11h
·
Discuss:
DEV
🎮
Game Engines
Converting
Color
Depth
eastfarthing.com
·
2d
🎨
Computer Graphics
Schwarzes
Blut
[TTRPG art]
lanabananart.art
·
20h
🎨
Vulkan
What Should Go Into the C++
Standard
Library
abseil.io
·
1d
🦀
Rust
Simplifying
assertions
with
lenses
blog.ploeh.dk
·
2h
⌨
Programming
Blender 5.1 Lands
Raycast
Nodes, Blender
Adjusting
Release Cycle Moving Forward
phoronix.com
·
1h
🌟
Ray Tracing
New
Canvas
Rendering Features in
Qt
qt.io
·
3d
🌟
Ray Tracing
FloorplanVLM
: A Vision-Language Model for Floorplan
Vectorization
arxiv.org
·
11h
🎮
GPU Programming
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