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✨ Shader Programming
GLSL, HLSL, Fragment Shaders, Vertex Shaders, Graphics Pipeline
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81181
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waylonwalker.com
·
1d
🔺
Mesh Shaders
Schwarzes
Blut
[TTRPG art]
lanabananart.art
·
17h
🎨
Vulkan
New
Canvas
Rendering Features in
Qt
qt.io
·
3d
🌟
Ray Tracing
FloorplanVLM
: A Vision-Language Model for Floorplan
Vectorization
arxiv.org
·
8h
🎮
GPU Programming
Control Your
Displays
montr.iamngoni.dev
·
6h
🧠
Memory Management
Gabor
Fields:
Orientation-Selective
Level-of-Detail for Volume Rendering
arxiv.org
·
3d
🌟
Ray Tracing
Claude Code for
Designers
- Design
zeldman.com
·
22m
🦀
Rust
Building a Production-Ready Claude Streaming API with
Next.js
Edge
Runtime
bydaewon.gumroad.com
·
9h
·
Discuss:
DEV
📊
Performance Tools
Unlocking core memories with
GoldSrc
engine and
CS
1.6 (2025)
danielbrendel.com
·
1d
·
Discuss:
Hacker News
🦀
Rust
A Field Guide To
Gaussian
Splatting
rd.nytimes.com
·
17h
🌟
Ray Tracing
Dirk
Eddelbuettel
:
chronometre
: A new package (pair) demo for R and Python
dirk.eddelbuettel.com
·
20h
⌨
Programming
How
Anam
Achieved 250% Faster Inference Using
Zymtrace
Continuous GPU Profiling
zymtrace.com
·
11h
🎨
Vulkan
Replicating
the
Shadowglass
3D pixel-art technique
tesseractc.at
·
3d
·
Discuss:
Hacker News
🌟
Ray Tracing
FFXIV
+
ReShade
on Linux
anarchaeopteryx.bearblog.dev
·
13h
🎨
Vulkan
ggml
: backend-agnostic tensor parallelism by
JohannesGaessler
· Pull Request #19378
github.com
·
3d
·
Discuss:
r/LocalLLaMA
🎮
GPU Programming
GNU
Binutils
2.46 Released With AMD Zen 6 Support,
SFrame
Version 3
phoronix.com
·
2h
🔩
Assembly
An API for
deterministic
procedural
generation (same seed = same output)
goldenseed-api.vercel.app
·
18h
·
Discuss:
r/proceduralgeneration
🔀
Parallel Algorithms
Writing a
ONNX
Neural Network Inference Engine from Scratch in C to run image classification with
MobileNetV2
flexw.github.io
·
18h
·
Discuss:
r/C_Programming
🧠
Memory Management
The
Beacon
is
lit
blog.zarfhome.com
·
1d
🔧
FPGA
Hitting
1,000
tokens
per second on a single RTX 5090
blog.alpindale.net
·
14h
·
Discuss:
Hacker News
🔢
SIMD
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