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✨ Shader Programming
GLSL, HLSL, Fragment Shaders, Vertex Shaders, Graphics Pipeline
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80324
posts in
654.4
ms
A General Model for
Retinal
Segmentation and
Quantification
arxiv.org
·
10h
🌟
Ray Tracing
Still Manual? Automated
Linter
Configuration via
DSL-Based
LLM Compilation of Coding Standards
arxiv.org
·
10h
⚙️
Compilers
About
Dice
by
PCalc
pcalc.com
·
1d
🔢
SIMD
Converting
Color
Depth
eastfarthing.com
·
3d
🎨
Computer Graphics
Schwarzes
Blut
[TTRPG art]
lanabananart.art
·
1d
🎨
Vulkan
Dungeon Map
Tiles
V (
FoundryVTT
)
legacy.drivethrurpg.com
·
14h
🎨
Vulkan
Lessons
Learned After a Head-First
Dive
Into Hardware Manufacturing
hackaday.com
·
1d
💻
Computer Hardware
Rejourney
Achieves
12 ms Main Thread time with 3x Frame Rate
rejourney.co
·
23h
·
Discuss:
Hacker News
🎮
Game Engines
Custom
Camera Building
customcamerabuilding.com
·
15h
🌟
Ray Tracing
Writing a
ONNX
Neural Network Inference Engine from Scratch in C to run image classification with
MobileNetV2
flexw.github.io
·
1d
·
Discuss:
r/C_Programming
🧠
Memory Management
Manufacturing
as Code Is the Future, and the Future Is Now
blog.makerrepo.com
·
23h
·
Discuss:
Hacker News
🎮
Game Engines
ggml
: backend-agnostic tensor parallelism by
JohannesGaessler
· Pull Request #19378
github.com
·
4d
·
Discuss:
r/LocalLLaMA
🎮
GPU Programming
Claude Code for
Designers
: A
Practical
Guide
nervegna.substack.com
·
1d
·
Discuss:
Substack
🦀
Rust
The
Beacon
is
lit
blog.zarfhome.com
·
3d
🔧
FPGA
How Virtual
Textures
Really Work
shlom.dev
·
4d
·
Discuss:
Hacker News
🎨
Vulkan
Dev 006 -
Stable
Diffusion
, GPU Too Old
dev.to
·
23h
·
Discuss:
DEV
🎨
Vulkan
Agentic
AI Engineering
Workflows
for iOS in 2026
blog.jacobstechtavern.com
·
23h
🎮
Game Engines
QHexView
5.1 Release (and a little
bit
of history)
dev.to
·
1d
·
Discuss:
DEV
🎨
Vulkan
An
attempt
at a
First-Proof
AI challenge
abhvio.us
·
2d
·
Discuss:
Hacker News
🔀
Parallel Algorithms
Build a
Compiler
in Five Projects
kmicinski.com
·
3d
⚙️
Compilers
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