Game AI

game AI, pathfinding, behavior trees, NPC behavior

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Why I’m Moving My AI Logic From State Trees to Utility AI

 Game Optimization  Content type: Blog
medium.com
·

orion-arm-ai/tinytasktree: A tiny async task-tree orchestrator library for Python, behavior-tree inspired and LLM-ready.

 🤖Godot  Content type: Code
github.com··Hacker News

Paralives Patch Notes (Latest) - Full Update History & Roadmap for 2026

 🚂Steam
gamewatcher.com·

Bridging Semantics and Physical Execution: A Neuro-Symbolic Framework for Multi-Pair Robotic Assembly

 🧩Game Design Patterns  Content type: Academic
arxiv.org·

AI Agent Mastery & Coaching

 🧩Game Design Patterns
ruv.io·

🏟️ Sports, AI, and the Algorithm of Fandom.

 🧩Game Design Patterns  Content type: News
ycoproductions.com·

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