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Game Optimization
⚡ Game Optimization
game performance, frame rate, rendering optimization, profiling
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Vulkan
1.4.353 Released With Three New Extensions
🎨
Game Graphics
phoronix.com
·
5d
5 days ago
Actions for Vulkan 1.4.353 Released With Three New Extensions
Unreal
Engine
for Auto with Mapbox
🛠️
Game Dev
Content type:
Blog
mapbox.com
·
2d
2 days ago
Actions for Unreal Engine for Auto with Mapbox
Ollama 0.30
GPU
Boost: Faster local Qwen inference on NVIDIA
🎨
Game Graphics
everylocalai.com
·
15h
15 hours ago
·
DEV
Actions for Ollama 0.30 GPU Boost: Faster local Qwen inference on NVIDIA
Arm's impressive Neural Dawn is a
ray-traced
mobile
game
built for next-gen Arm Mali GPUs
🛠️
Game Dev
Content type:
News
tweaktown.com
·
22h
22 hours ago
Actions for Arm's impressive Neural Dawn is a ray-traced mobile game built for next-gen Arm Mali GPUs
Firefox Merges Support For
Vulkan
Video Decoding
🎨
Game Graphics
Content type:
Discussion
news.slashdot.org
·
2d
2 days ago
Actions for Firefox Merges Support For Vulkan Video Decoding
Building video
games
with 20 year old tech (gpn24)
🎨
Game Graphics
cdn.media.ccc.de
·
4d
4 days ago
Actions for Building video games with 20 year old tech (gpn24)
Why I’m Moving My AI Logic From State Trees to Utility AI
🧠
Game AI
Content type:
Blog
medium.com
·
6h
6 hours ago
Actions for Why I’m Moving My AI Logic From State Trees to Utility AI
Cyberpunk 2077 heroic randomly freezes on Bazzite
🎨
Game Graphics
dpaste.com
·
1d
1 day ago
·
r/linux_gaming
Actions for Cyberpunk 2077 heroic randomly freezes on Bazzite
Remove padding and multiple D2D copies for MTP by gaugarg-nv · Pull Request #24086 · ggml-org/llama.cpp
🎨
Game Graphics
Content type:
Code
github.com
·
17h
17 hours ago
·
r/LocalLLaMA
Actions for Remove padding and multiple D2D copies for MTP by gaugarg-nv · Pull Request #24086 · ggml-org/llama.cpp
Switch 2 Zelda: Ocarina of Time remake has some fans regretting what they wished for
🛠️
Game Dev
Content type:
News
creativebloq.com
·
1d
1 day ago
Actions for Switch 2 Zelda: Ocarina of Time remake has some fans regretting what they wished for
Firefox 153 Lands
Vulkan
Video Decode Support, Big Win for Linux NVIDIA Users
🎨
Game Graphics
linuxiac.com
·
3d
3 days ago
Actions for Firefox 153 Lands Vulkan Video Decode Support, Big Win for Linux NVIDIA Users
Smartphones are finally getting Nvidia DLSS-style tech — and I’m ready for the ‘fake
frames
’
🎨
Game Graphics
androidauthority.com
·
22h
22 hours ago
Actions for Smartphones are finally getting Nvidia DLSS-style tech — and I’m ready for the ‘fake frames’
Deploying Speech-Driven 3D Facial Animation in
Unreal
Engine
for Production-Ready Digital Humans
🛠️
Game Dev
Content type:
Academic
arxiv.org
·
1d
1 day ago
Actions for Deploying Speech-Driven 3D Facial Animation in Unreal Engine for Production-Ready Digital Humans
HowToVulkan: but with Zig
🎨
Game Graphics
ziggit.dev
·
3d
3 days ago
Actions for HowToVulkan: but with Zig
New Arm tech enables the use of
Unreal
Engine
MegaLights on mobile
🛠️
Game Dev
Content type:
News
gamesindustry.biz
·
22h
22 hours ago
Actions for New Arm tech enables the use of Unreal Engine MegaLights on mobile
Solutions for All Seasons
🛠️
Game Dev
animationmagazine.net
·
2d
2 days ago
Actions for Solutions for All Seasons
Proton-CachyOS update brings automatic HDR, Wayland improvements and more bug fixes
🎨
Game Graphics
Content type:
News
gamingonlinux.com
·
3h
3 hours ago
Actions for Proton-CachyOS update brings automatic HDR, Wayland improvements and more bug fixes
Halo: Campaign Evolved arrives July 28th
🛠️
Game Dev
Content type:
News
theverge.com
·
3d
3 days ago
Actions for Halo: Campaign Evolved arrives July 28th
Gears Of War: E-Day Is Bigger, Bloodier, And More Ambitious Than We Expected
🛠️
Game Dev
gamespot.com
·
20h
20 hours ago
Actions for Gears Of War: E-Day Is Bigger, Bloodier, And More Ambitious Than We Expected
NVIDIA GeForce Hotfix Slams The Brakes On G-SYNC Stutters, DX11 Jitters And More
🎨
Game Graphics
Content type:
News
hothardware.com
·
1d
1 day ago
Actions for NVIDIA GeForce Hotfix Slams The Brakes On G-SYNC Stutters, DX11 Jitters And More
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