Entity Component System, Game Engine, Rust Game Dev, Archetype Storage

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Scientific Computing in Rust Monthly #14
scientificcomputing.rs·21h
🦀Rust Macros
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From monolith to modular monolith to microservices: realistic migration patterns
dev.to·23h·
Discuss: DEV
🎯Microservices
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Engage Prometheus in the Rust Ecosystem: A PromCon 2025 Talk Recap
blog.devops.dev·57m
📈Prometheus PromQL
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datahaven-xyz/datahaven: An EVM compatible Substrate chain, powered by StorageHub and secured by EigenLayer
github.com·7h
🎚️Tiered Storage
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Setting Up A Cluster of Tiny PCs For Parallel Computing - A Note To Myself
kenkoonwong.com·14h·
Discuss: Hacker News
📜MultiPaxos
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Rust async combinators for elegant and secure concurrency
kerkour.com·1d·
Discuss: r/rust
🦀Rust Async
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ARISE -- Adaptive Refinement and Iterative Scenario Engineering
arxiv.org·4h
Incremental Computation
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Mechborn – A Fresh Roguelike Deckbuilder from the Heart of Brazil
blog.playstation.com·18h
🎮QEMU TCG
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Complexity of ArenaAllocator
ziggit.dev·2d
🏛️Region-Based Memory
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Enabling autonomous agents with environment virtualization
thenewstack.io·11h
Anchors
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mozilla/uniffi-rs: a multi-language bindings generator for rust
github.com·10h·
Discuss: r/rust
📦uv
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Randomization in Typst
idraluna-archives.bearblog.dev·14h
🎲Deterministic Simulation
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The Evolution of Redis: From Cache to AI-Database (V1.0 to 8.4)
percona.com·20h
🐉DragonflyDB
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Codeless: From idea to software
anildash.com·9h
🎭Program Synthesis
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ClickPy at 2 Trillion rows: Scaling ingestion and fixing the past
clickhouse.com·22h
📊Vectorized Query Execution
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Using Haskell in Production
agentultra.com·1d
🦕Deno
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Rust's standard library on the GPU
vectorware.com·2d·
🎨WGPU
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RUSTSEC-2026-0004: triton-vm: Triton VM Soundness Vulnerability due to Improper Sampling of Randomness
rustsec.org·21h
👻Rust Phantom Data
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Streamlining CUB with a Single-Call API
developer.nvidia.com·12h
🧩mimalloc
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Binary Algorithms
exystence.net·1d
⏭️Skip Lists
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