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🔲 Cellular Automata
Cave Generation, Conway, Emergence, Procedural Content
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121561
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2.13
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The
natural
design
process
uxdesign.cc
·
1d
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Color Theory
D
Programming
Language
dlang.org
·
3h
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Functional Programming
Manbreaker
bulletpointsmonthly.com
·
1d
⚔
Roguelike
REANIMAL
review: The island of
misfit
animals
shacknews.com
·
16h
⚔
Roguelike
How ‘effectively zero-knowledge’
proofs
could transform
cryptography
scientificamerican.com
·
20h
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BSP Trees
Steps
to set up the game
meapps.itch.io
·
16h
⚔
Roguelike
Antirez
Strikes Again: The Creator of
Redis
Builds a Bare-Metal Vision AI in Pure C — And It Actually Works
webpronews.com
·
1d
🌳
BSP Trees
The First
Scar
legacy.drivethrurpg.com
·
1d
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Roguelike
The
Perceptron
blog.engora.com
·
13h
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Functional programming
Moltis
: a personal AI
assistant
built in Rust
pen.so
·
1h
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Effect Handlers
(8) AI Meets Brain: Memory Systems from
Cognitive
Neuroscience
to Autonomous Agents
arxiviq.substack.com
·
2d
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Pathfinding Algorithms
Seedance
2.0
seed.bytedance.com
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1h
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Procreate
Does
Mewgenics
have a
multiplayer
mode?
shacknews.com
·
11h
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Roguelike
You can’t fire a bot: The
blunt
truth about AI
slop
and your job
thenewstack.io
·
9h
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Effect Handlers
Hacktoria
:Emergency
TransmissionWalkthrough
(Spoilers Included)
medium.com
·
13h
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Roguelike
Designing
a Cost-Efficient
Agentic
System
p.agnihotry.com
·
2d
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Pathfinding Algorithms
The
Scientist
and the
Simulator
latent.space
·
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Pathfinding Algorithms
Join My New
Movement
for the Post-AI World
lesswrong.com
·
3d
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BSP Trees
How do
robots
dream
?
dev.to
·
1d
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DEV
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BSP Trees
Topology and higher-order global synchronization on directed and hollow
simplicial
and cell
complexes
arxiv.org
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Algebraic Effects
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