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🔲 Cellular Automata
Cave Generation, Conway, Emergence, Procedural Content
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Puzzle
Potential
jhyde.itch.io
·
3h
🏰
Dungeon Generation
Meta-Optimized Continual Adaptation for deep-sea exploration
habitat
design with
embodied
agent feedback loops
dev.to
·
17h
·
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Grid-Based Movement
[2301.04104] Mastering
Diverse
Domains
through World Models
arxiv.org
·
3h
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BSP Trees
Why
Penguins
Don't Build
Nests
in Trees and Why That Matters for AI
erikzaadi.com
·
4h
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BSP Trees
C++
Implementing
a Chaos Game
simulator
solarianprogrammer.com
·
17h
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BSP Trees
From Prediction to
Compilation
: A Manifesto for
Intrinsically
Reliable AI
news.ycombinator.com
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3h
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Hacker News
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Functional Programming
Cloning
a
90s
DOS Game with AI
dev.to
·
2h
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DEV
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Roguelike
Resolving
emergent transient
oscillations
in gene circuits with a growth-coupled model
science.org
·
2d
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Algebraic Effects
Differential
Logic
• 4
inquiryintoinquiry.com
·
2h
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Functional Programming
Grace
Hopper
's
Revenge
thefuriousopposites.com
·
4h
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Functional Programming
Emergence-as-Code
for
Self-Governing
Reliable Systems
arxiv.org
·
2d
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Functional Programming
🥇Top AI
Papers
of the Week
nlp.elvissaravia.com
·
24m
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Pathfinding Algorithms
Textures
rlsbb.ru
·
1h
🌈
Color Theory
Beyond
agentic
coding
haskellforall.com
·
21h
·
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Lobsters
,
Hacker News
,
Hacker News
,
r/programming
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Pathfinding Algorithms
Boundary
Engineering
cabreza.substack.com
·
1d
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Substack
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Pathfinding Algorithms
Command
and Control
halfworkshq.itch.io
·
1h
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Roguelike
Like a
Circle
in a
Spiral
cwickham.blogspot.com
·
7h
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Dungeon Generation
userface.ai
userface.ai
·
1h
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Algebraic Effects
Are we
living
in a
simulation
?
fastcompany.com
·
5h
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BSP Trees
AI Role-Playing Characters Gain
Consistency
With
Automatically
Built ‘state Of Mind’ Models
quantumzeitgeist.com
·
1d
🏰
Dungeon Generation
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