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What's up with
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slightknack.dev
·
17h
λ
Haskell
Valheim
devs have been working on a first-person co-op dungeon-crawler 'in the
evenings
and on weekends,' and you can try it now on Steam
pcgamer.com
·
11h
⚔
Roguelike
A
raycasting
engine in 7 easy
steps
austinhenley.com
·
21h
·
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👁️
Field of View
I got
bored
and had Claude design and
implement
a programming language
github.com
·
1h
·
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🔧
Functional programming
Shades
of
Meaning
(2018)
mag.uchicago.edu
·
8h
·
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🌈
Color Theory
FeudalNav
: A Simple Framework for Visual
Navigation
arxiv.org
·
5h
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Pathfinding Algorithms
Binding Of Isaac Dev's New Roguelike
Marries
Strategy & Cat
Poop
kotaku.com
·
14h
⚔
Roguelike
Lean
4 and the Curry–Howard
correspondence
wildonblog.wordpress.com
·
15h
λ
Haskell
My Experience at the North American
Haskell
Hackathon
AmeriHac
thedeveloper101.github.io
·
1d
·
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λ
Haskell
A Note on
Flat
Abstract
Syntax
Trees
gist.github.com
·
16h
·
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🧮
Functional Programming
This Homemade Machine Makes
Beautifully
Spherical
Rocks
hackster.io
·
15h
🪨
Rock collecting
Beautiful
Canvas
theslingsandarrows.com
·
3h
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Simplifying
assertions
with
lenses
blog.ploeh.dk
·
20h
λ
Haskell
plrg-bristol/advanced-haskell-2026
: Resources for the 2026 Advanced Haskell
seminar
series at Bristol
github.com
·
14h
λ
Haskell
Puzzle
Potential
jhyde.itch.io
·
1d
🏰
Dungeon Generation
Dungeon
Die-Die: launch
maniospas.itch.io
·
2d
⚔
Roguelike
Steam
PvP
Fest
bluesnews.com
·
10h
⚔
Roguelike
Create Your First Game in TypeScript:
ASCII
Space
Invaders
with Sound
dev.to
·
17h
·
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DEV
⚔
Roguelike
How I Built My Project in
Haskell
dev.to
·
2d
·
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DEV
λ
Haskell
I’m Here to
Stomp
Monsters
unwinnable.com
·
5h
⚔
Roguelike
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