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🏰 Dungeon Generation
Procedural Algorithms, Level Design, Random Walks, Maze Creation
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81123
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214.7
ms
Puzzle
Potential
jhyde.itch.io
·
17h
⚔
Roguelike
The Dungeon Game:
Weekends
at
Stonehell
, session 1
gorgonbones.bearblog.dev
·
1d
⚔
Roguelike
An API for
deterministic
procedural
generation (same seed = same output)
goldenseed-api.vercel.app
·
10h
·
Discuss:
r/proceduralgeneration
🔲
Cellular Automata
Dungeon
Die-Die: launch
maniospas.itch.io
·
1d
⚔
Roguelike
Cloning
a
90s
DOS Game with AI
dev.to
·
16h
·
Discuss:
DEV
⚔
Roguelike
Oatmeal
-
Constraint
propagation for fun
eli.li
·
1d
·
Discuss:
Lobsters
,
Hacker News
🗺️
Pathfinding Algorithms
Uncovering
Hidden
Informations
whiteravendev.itch.io
·
10h
🗺️
Pathfinding Algorithms
Like a
Circle
in a
Spiral
cwickham.blogspot.com
·
21h
⚔
Roguelike
Imagine a City:
CityGenAgent
for
Procedural
3D City Generation
arxiv.org
·
3d
🔲
Cellular Automata
For Game
Masters
dddice.com
·
9h
👁️
Field of View
Moonlit
Dungeon
V2
sebbyspoons.itch.io
·
2d
⚔
Roguelike
The
Cognitive
Commons
nikbearbrown.substack.com
·
13h
·
Discuss:
Substack
🔲
Cellular Automata
The
Slaying
Stone
Session 2 & 3
toyosoda.bearblog.dev
·
7h
⚔
Roguelike
Fluorite
Game Engine
fluorite.game
·
9h
·
Discuss:
Hacker News
⚔
Roguelike
AI
Workflows
chatprd.ai
·
12h
🗺️
Pathfinding Algorithms
The creator of The Binding of Isaac has
transcended
his own past work with this sprawling,
endlessly
surprising roguelike
pcgamer.com
·
2d
⚔
Roguelike
Main
Content ||
Math
∩ Programming
jeremykun.com
·
7h
🧮
Functional Programming
100 Encounters for Fantasy
Plains
(
SWADE
)
legacy.drivethrurpg.com
·
1d
🌳
BSP Trees
BOBO
AND THE CHEST OF
NIGHTMARES
polycastlabs.com
·
1d
·
Discuss:
r/gamedev
⚔
Roguelike
C++
Implementing
a Chaos Game
simulator
solarianprogrammer.com
·
1d
🌳
BSP Trees
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