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π° Dungeon Generation
Procedural Algorithms, Level Design, Random Walks, Maze Creation
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jhyde.itch.io
Β·
1d
β
Roguelike
Sketch2Scene
: Automatic Generation of Interactive 3D Game Scenes from User's
Casual
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arxiv.org
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17h
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Cellular Automata
Dungeon Map
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IV (
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Weekends
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, session 1
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An API for
deterministic
procedural
generation (same seed = same output)
goldenseed-api.vercel.app
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r/proceduralgeneration
π²
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How To
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forrester.com
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Grid-Based Movement
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Die-Die: launch
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a Developerβs Mental Modeling Skills
spin.atomicobject.com
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How a decades-old video game has helped me
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Bathtub
Review: The Cleaning of Prison Station
Echo
idlecartulary.com
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Cloning
a
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dev.to
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Dark Designs
IV
: The Land of
Beginning
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crpgaddict.blogspot.com
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17h
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crpgaddict.blogspot.com
β
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Towards Adaptive
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Generation for Training
Embodied
Agents
arxiv.org
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17h
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Cellular Automata
Oatmeal
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Constraint
propagation for fun
eli.li
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1d
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Hacker News
πΊοΈ
Pathfinding Algorithms
Uncovering
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whiteravendev.itch.io
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The Skills
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blog.gorewood.games
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Cellular Automata
A
raycasting
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austinhenley.com
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8h
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Hacker News
ποΈ
Field of View
Adventure
Events
#3
legacy.drivethrurpg.com
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Binding Of Isaac Dev's New Roguelike
Marries
Strategy & Cat
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kotaku.com
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2h
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Roguelike
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