Augmenting learning in neuro-embodied systems through neurobiological first principles
arxiv.org·2h
🏰Dungeon Generation
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A Framework Based on Graph Cellular Automata for Similarity Evaluation in Urban Spatial Networks
arxiv.org·2h
🌳BSP Trees
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Marching cubes Dynamic Mesh Deforming
🏰Dungeon Generation
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Game design is simple, actually
raphkoster.com·12h
⚔Roguelike
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Show HN: Polyglot standard library HTTP client C/C++/Rust/Python and benchmarks
⚡Algebraic Effects
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Connectivity Structure and Dynamics of Nonlinear Recurrent Neural Networks
journals.aps.org·7h
🌳BSP Trees
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Solving a problem with mindware
lesswrong.com·16h
🌳BSP Trees
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SciTextures: Collecting and Connecting Visual Patterns, Models, and Code Across Science and Art
arxiv.org·2h
🌳BSP Trees
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Show HN: Four computational processes embedded in traditional mosaic
🗺️Pathfinding Algorithms
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Engineering.ai: A Platform for Teams of AI Engineers in Computational Design
arxiv.org·2h
🗺️Pathfinding Algorithms
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Study Suggests Life’s Emergence Was “Cosmologically Implausible,”Yet Here We Are
thedebrief.org·8h
🎨Procreate
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Game 562: Fates of Twinion (1993)
⚔Roguelike
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Genesis Code: Seed-Based 3D World Cloning
🌳BSP Trees
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The Noise and the Signal
⚡Algebraic Effects
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Context Engineering for Agents
pub.towardsai.net·1d
🗺️Pathfinding Algorithms
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Dive into Systems
🧮Functional Programming
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