Objects as Random Access Memory
tbr.bearblog.dev·1d
🌳BSP Trees
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The Evolutionary Argument Against Reality
quantamagazine.org·1d·
Discuss: Hacker News
🌳BSP Trees
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Deflanderization for Game Dialogue: Balancing Character Authenticity with TaskExecution in LLM-based NPCs
paperium.net·10h·
Discuss: DEV
🏰Dungeon Generation
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I built a Rust-based evolution SIM where creatures eat their children
daymare.net·1d·
Roguelike
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In AI, Everything is Meta
dev.to·5h·
Discuss: DEV
Algebraic Effects
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Learning to program "recycles" preexisting F-P pop codes of logical algorithms
jneurosci.org·1d·
Discuss: Hacker News
🌳BSP Trees
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Search for the Ruby Chalice (1983)
bluerenga.blog·3h
Roguelike
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Geonum – geometric number library for unlimited dimensions with O(1) complexity
github.com·11h·
Discuss: Hacker News
Algebraic Effects
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Scientists Turned Ordinary Shiitake Mushrooms into Living Computers
zmescience.com·6h
🌳BSP Trees
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The Illustrated NeurIPS 2025: A Visual Map of the AI Frontier
newsletter.languagemodels.co·9h
🗺️Pathfinding Algorithms
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What does the ideal information environment look like?
defenderofthebasic.substack.com·7h·
Discuss: Substack
🗺️Pathfinding Algorithms
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System Practice: Coherence Game
medium.com·4d·
Discuss: r/LLM
Algebraic Effects
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AI-guided enzyme discovery enables 98.6% breakdown of polyurethane foam in hours
phys.org·8h
🧮Functional Programming
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CHIP8 – writing emulator, assembler, example game and VHDL hardware impl
blog.dominikrudnik.pl·4h·
Discuss: Hacker News
Algebraic Effects
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Policy Maps: Tools for Guiding the Unbounded Space of LLM Behaviors
machinelearning.apple.com·1d
🗺️Pathfinding Algorithms
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Coupling dynamic data and mechanistic models for fine-scale flood simulation in a 3D virtual geographic environment
sciencedirect.com·4d
🏰Dungeon Generation
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I just trained a physics-based earthquake forecasting model on a $1000 GPU
news.ycombinator.com·1h·
Discuss: Hacker News
🌳BSP Trees
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Programming for Computations: Matlab/Octave
link.springer.com·20h·
Discuss: Hacker News
🔧Functional programming
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Structurally Valid Log Generation using FSM-GFlowNets
arxiv.org·3d
🧮Functional Programming
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