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⬜ Grid-Based Movement
Tile Maps, Turn-Based, Grid Systems, Movement Rules
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111907
posts in
562.9
ms
Scaling World Model for
Hierarchical
Manipulation
Policies
arxiv.org
·
1d
🗺️
Pathfinding Algorithms
A Unified Experimental Architecture for
Informative
Path Planning: from Simulation to Deployment with
GuadalPlanner
arxiv.org
·
1d
🗺️
Pathfinding Algorithms
A
Conceptual
Framework for Exploration
Hacking
lesswrong.com
·
19h
🗺️
Pathfinding Algorithms
Forge
: Scalable Agent
RL
Framework and Algorithm
minimax.io
·
3h
·
Discuss:
Hacker News
🗺️
Pathfinding Algorithms
Inside the
gameplay
systems of 4:
Loop
blog.playstation.com
·
14h
⚔
Roguelike
Building a
Fortress
on the Board
ta.fo
·
1d
🏰
Dungeon Generation
Built a small tool to
map
your next move (or your “
NextRole
”)
my-next-role.vercel.app
·
5h
·
Discuss:
r/javascript
🗺️
Pathfinding Algorithms
sk-ruban/contour
: convert 2d maps to
flyable
3d terrain
github.com
·
1d
👁️
FOV Algorithms
A
Miserable
Pile
of Secrets
tbr.bearblog.dev
·
18h
🔲
Cellular Automata
Robotics
Motion Learning: Training Linked Robot Arms with
Kuramoto
Models
hackernoon.com
·
1d
🗺️
Pathfinding Algorithms
Show HN: Solving
Sudoku
reasoning via Energy
Geometric
models
davisgeometric.com
·
1d
·
Discuss:
Hacker News
🗺️
Pathfinding Algorithms
Antigravity
: Beyond the
Basics
of AI Coding
dev.to
·
4h
·
Discuss:
DEV
🔲
Cellular Automata
We Start Small (A
grass
planet
evolution game)
forums.sufficientvelocity.com
·
3h
⚔
Roguelike
From
Chunks
to Connections: The
Intuitive
Guide to Graph RAG
pub.towardsai.net
·
7h
🔲
Cellular Automata
Powering
AI Centers with AI
Spines
blogs.arista.com
·
14h
🗺️
Pathfinding Algorithms
v2.5 //
Checker
Tiles
+
backterria.itch.io
·
1h
⚔
Roguelike
Reinvent
the
wheel
textby.me
·
12h
🌈
Color Theory
TileIR
ianbarber.blog
·
1d
·
Discuss:
Hacker News
🧮
Functional Programming
Building
Chess
in about 350 lines of
Clojure
sammystraus.com
·
1d
·
Discuss:
Hacker News
⚔
Roguelike
The
Curator
's Guide to
Agentic
Coding
oscarswanros.com
·
15h
·
Discuss:
Hacker News
🔲
Cellular Automata
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