Godot pro-tip: Navigation Mesh is different from Collision Mesh
reddit.com·1d·
Discuss: r/godot
👁️Field of View
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🗺️ Engineering for Emergencies: How to Build a Real-Time Disaster Route Finder with Open Source Mapping
shalinibhavi525-sudo.github.io·22h·
Discuss: DEV
🗺️Pathfinding Algorithms
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AI Agent Guides from Google, Anthropic, Microsoft, etc. Released This Week
sarthakai.substack.com·13h·
Discuss: Substack
🗺️Pathfinding Algorithms
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Whole World Holonomy
galileo-unbound.blog·14h·
Discuss: Hacker News
Algebraic Effects
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Making Conway's Game of Life Playable
blog.unsupervision.com·1d·
Discuss: Hacker News
🔲Cellular Automata
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Inquiries-Week 5: Triangles Emerge
fractalkitty.com·1d
🌳BSP Trees
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Making my own little old school survival horror game :)
v.redd.it·20h·
Discuss: r/godot
Roguelike
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Context Engineering 2.0: The Context of Context Engineering
arxiviq.substack.com·13h·
Discuss: Substack
🔲Cellular Automata
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Lights! Camera! Action! / Outgunned
jamesdavisnicoll.com·1d
Roguelike
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Microlandia 0.10.0: show your management skills or go bankrupt trying!
explodi.itch.io·3h
Roguelike
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My SQLite GDExtension - automatic Resource integration and WAL multi-threading
reddit.com·9h·
Discuss: r/godot
🎲Roguelike development
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Array Programming the Mandelbrot Set
jcmorrow.com·7h·
Discuss: Hacker News
🧮Functional Programming
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Understanding Nodes in Godot (For Absolute Beginners)
dev.to·21h·
Discuss: DEV
Roguelike
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Game Rules Optimism
blog.rectorsquid.com·1d
Roguelike
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How to CAD Almost Anything (2024)
ocw.mit.edu·21h·
Discuss: Hacker News
🔲Cellular Automata
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Recommended 6 November
store.steampowered.com·1d
Roguelike
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Emulating human-like adaptive vision for efficient and flexible machine visual perception
nature.com·1d
🔲Cellular Automata
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Minimizing Loss ≠ Maximizing Intelligence
lesswrong.com·7h
🗺️Pathfinding Algorithms
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Detached agent chains that work like people do
nuuduu.com·1d·
Discuss: DEV
🔄Effect Handlers
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