It Takes a War Released
bluesnews.com·30m
Roguelike
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Array Programming the Mandelbrot Set
jcmorrow.com·12h·
Discuss: Hacker News
🧮Functional Programming
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Non-recursively deleting a binary tree in constant space: Restructuring the tree
devblogs.microsoft.com·2h
🌳BSP Trees
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Recommended 6 November
store.steampowered.com·1d
Roguelike
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The Randy Hall Problem
thefiddler.substack.com·3h·
Discuss: Substack
Roguelike
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Emulating human-like adaptive vision for efficient and flexible machine visual perception
nature.com·1d
🔲Cellular Automata
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Minimizing Loss ≠ Maximizing Intelligence
lesswrong.com·12h
🗺️Pathfinding Algorithms
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Detached agent chains that work like people do
nuuduu.com·1d·
Discuss: DEV
🔄Effect Handlers
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Autonomous Lunar Regolith Processing via Modular Robotic Swarms & AI-Driven Resource Allocation
dev.to·2h·
Discuss: DEV
🔲Cellular Automata
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Investigating Robot Control Policy Learning for Autonomous X-ray-guided Spine Procedures
arxiv.org·12h
🗺️Pathfinding Algorithms
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This old-school mind-mapping app still beats modern note tools
makeuseof.com·1d
🌳BSP Trees
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SIMS-V: Simulated Instruction-Tuning for Spatial Video Understanding
arxiv.org·12h
🔲Cellular Automata
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Progress Update 1.22 - Optimising the Engine 🛠️
fallahn.itch.io·1d
👁️Field of View
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R²D²: Perception-Guided Task & Motion Planning for Long-Horizon Manipulation
developer.nvidia.com·4d
🗺️Pathfinding Algorithms
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Making my own little old school survival horror game :)
v.redd.it·1d·
Discuss: r/godot
Roguelike
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3. HEX-GRID or 8 more hours.
mazeslug.itch.io·2d
🎲Roguelike development
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Automated Cognitive Load Assessment via Dynamic Eye-Tracking & Predictive Modeling
dev.to·4h·
Discuss: DEV
🏰Dungeon Generation
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Four Ways To Make Your Turn-Based Game More Interesting (Or Ruin It)
bottomfeeder.substack.com·1d·
Discuss: Substack
Roguelike
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ABCCAD is Voxels Meets Legos in AR
hackaday.com·14h
🌳BSP Trees
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