Stamen’s Dark (Map) Materials
stamen.com·1d
👁️Field of View
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Dynamical Complexity of Non-Gaussian Many-Body Systems with Dissipation
journals.aps.org·1d
🔲Cellular Automata
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An Inside Scoop of the Boxes: Lost Fragments Development Process
news.xbox.com·1d
🎲Roguelike development
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OpenMW 0.50.0 Released – open-source Morrowind reimplementation
openmw.org·1d·
Roguelike
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Game-based scheduling of mobile charging robots for electric vehicle charging: A relay-like scheme
sciencedirect.com·2d
🔲Cellular Automata
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How to build an interactive 3D real estate website (3D building view + filters + apartment info)
reddit.com·19h·
Discuss: r/programming
🌳BSP Trees
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Turning a flaw into a superpower: Researchers redefine how robots move
techxplore.com·1d
🗺️Pathfinding Algorithms
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Player knowledge vs protagonist knowledge
reddit.com·23h·
Discuss: r/gamedev
Roguelike
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Design principles for more reliable and trustworthy AI artists
techxplore.com·1d
🔲Cellular Automata
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Functional Outpost Colony - Photos, Descriptions, and Modlist
reddit.com·13h·
Discuss: r/Starfield
Roguelike
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Understanding Nodes in Godot (For Absolute Beginners)
dev.to·2d·
Discuss: DEV
Roguelike
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Show HN: XML-Lib – An over-engineered XML workflow with guardrails and proofs
github.com·1d·
Discuss: Hacker News
🧮Functional Programming
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How I built a game engine using MVI in Kotlin and avoided getting fired
dev.to·1d·
Discuss: DEV
🎲Roguelike development
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MathCanvas: Intrinsic Visual Chain-of-Thought for Multimodal MathematicalReasoning
dev.to·1d·
Discuss: DEV
🔲Cellular Automata
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Optimizing Sensor Placement in Urban Storm Sewers: A Data-Driven Sparse Sensing Approach
arxiv.org·1d
🔲Cellular Automata
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STRIDER: Navigation via Instruction-Aligned Structural Decision Space Optimization
arxiv.org·4d
🗺️Pathfinding Algorithms
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Guide to Context Engineering
analyticsvidhya.com·11h
🔄Effect Handlers
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