Skip to main content
Scour
Browse
Getting Started
Login
Sign Up
You are offline. Trying to reconnect...
Close
You're currently offline. Some features may not work.
Close
Copied to clipboard
Close
Unable to share or copy to clipboard
Close
🗺️ Pathfinding Algorithms
A*, Dijkstra, Grid Navigation, Roguelike AI
Filter Results
Timeframe
Fresh
Past Hour
Today
This Week
This Month
Feeds to Scour
Subscribed
All
Scoured
81686
posts in
729.2
ms
Progress
Constraints
for Reinforcement Learning in Behavior
Trees
arxiv.org
·
23h
⬜
Grid-Based Movement
Informative
Path Planning with
Guaranteed
Estimation Uncertainty
arxiv.org
·
3d
⬜
Grid-Based Movement
Fluorite
Game Engine
fluorite.game
·
1d
·
Discuss:
Hacker News
⚔
Roguelike
Accelerate your discovery by
parallelizing
experiments
magellink.com
·
1d
·
Discuss:
Hacker News
🌳
BSP Trees
Weeknotes
2026-W06
› Project
Pterodactyl
: incremental architecture
jonmsterling.com
·
2d
·
Discuss:
Hacker News
,
r/Compilers
🌳
BSP Trees
NVIDIA
VibeTensor
: AI Just Built Its Own Deep Learning Engine… And It Actually Works (AI
Revolution
youtube.com
·
1d
🔲
Cellular Automata
Smart Job
Finder
AI Agent
dev.to
·
1d
·
Discuss:
DEV
🔲
Cellular Automata
How to Design LLM
Applications
for Production: A System Design Guide
dev.to
·
23h
·
Discuss:
DEV
🔄
Effect Handlers
Like a
Circle
in a
Spiral
cwickham.blogspot.com
·
1d
🏰
Dungeon Generation
SNESdev
• Re: [
SMW
Hacking] Building a Point‑and‑Click Engine on the SNES Using Sequential Blocks
forums.nesdev.org
·
1d
⚔
Roguelike
Needed
10K
prompts for my ML dataset, so I made this tool instead of
copy-pasting
for hours
promptanvil.com
·
1d
·
Discuss:
r/SideProject
🔲
Cellular Automata
The
Slaying
Stone
Session 2 & 3
toyosoda.bearblog.dev
·
1d
🏰
Dungeon Generation
Performance
Tip
of the Week #93: Robots never
sleep
abseil.io
·
2d
🔄
Effect Handlers
Street
Description
Generator
legacy.drivethrurpg.com
·
4d
🌳
BSP Trees
Does an AI Society Need an Immune System? Accepting
Yampolskiy
's
Impossibility
Results
lesswrong.com
·
15h
🔲
Cellular Automata
Upa
: Unsupervised Prompt Agent Shows
Pairwise
Comparisons Drive Structured Search and Selection
quantumzeitgeist.com
·
5d
🌳
BSP Trees
Syrillian/syrillian
: Magically Simple 2D & 3D Game Engine built on top of
wgpu
github.com
·
1d
·
Discuss:
r/rust
🎲
Roguelike development
AdviceNXT/sbp
:
Stigmergic
Blackboard Protocol: Environment-based coordination for AI agents
github.com
·
1d
·
Discuss:
DEV
🔲
Cellular Automata
Cooperative Autonomous Navigation of Legged Robots in Unstructured
Terrains
Using Hierarchical Reinforcement Learning — ## Abstract Legged robotic
plat
...
freederia.com
·
3d
⬜
Grid-Based Movement
Extracting
Xcode
's Claude Code Prompt
jackpearce.co.uk
·
2d
·
Discuss:
Hacker News
⚔
Roguelike
Loading...
Loading more...
« Page 11
•
Page 13 »
Keyboard Shortcuts
Navigation
Next / previous item
j
/
k
Open post
o
or
Enter
Preview post
v
Post Actions
Love post
a
Like post
l
Dislike post
d
Undo reaction
u
Recommendations
Add interest / feed
Enter
Not interested
x
Go to
Home
g
h
Interests
g
i
Feeds
g
f
Likes
g
l
History
g
y
Changelog
g
c
Settings
g
s
Browse
g
b
Search
/
Pagination
Next page
n
Previous page
p
General
Show this help
?
Submit feedback
!
Close modal / unfocus
Esc
Press
?
anytime to show this help