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🌳 BSP Trees
Binary Space Partitioning, Room Generation, Level Design
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112800
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481.8
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Making a
Responsive
Pyramidal
Grid With Modern CSS
css-tricks.com
·
12h
⬜
Grid-Based Movement
PnP
’s cabinet collection builds modular storage from
planks
and exposed screws
designboom.com
·
16h
🗺️
Pathfinding Algorithms
Zvec
: SQLite-like
simplicity
in an embedded vector database (By Alibaba)
zvec.org
·
14h
·
Discuss:
Hacker News
🧮
Functional Programming
Insert
Operation: How a B+-Tree
Grows
Without Losing Order
dev.to
·
2d
·
Discuss:
DEV
🔲
Cellular Automata
Explore Concepts in Podcasts as If They're
Galaxies
\
stacker
news
stacker.news
·
10h
🎲
Roguelike development
Allocators
from C to
Zig
antonz.org
·
15h
·
Discuss:
Lobsters
,
Hacker News
🧮
Functional Programming
Camera based true
random
number
generator
Beta
news.ycombinator.com
·
14h
·
Discuss:
Hacker News
🔲
Cellular Automata
Building a
Lego-Powered
Submarine
kottke.org
·
5h
🔲
Cellular Automata
Recursive
Language Models: Stop
Stuffing
the Context Window
nlp.elvissaravia.com
·
7h
🗺️
Pathfinding Algorithms
Appleseed
Avenue
spectrecollie.com
·
1h
⚔
Roguelike
A Beginner’s Guide to Production-Grade Agentic
RAG
( 6
RAG
Patterns Explained with
Examples
)
pub.towardsai.net
·
23h
🔲
Cellular Automata
Show HN:
Arborescent
– An
outliner
for project decomposition and AI workflows
github.com
·
10h
·
Discuss:
Hacker News
🗺️
Pathfinding Algorithms
When Light Meets Energy in
Glass
Ceilings
archdaily.com
·
20h
👁️
Field of View
Minecraft like Refill
Spool
With
Creeper
pattern #3DThursday #3DPrinting
blog.adafruit.com
·
4h
🏰
Dungeon Generation
Re: my game
designs
forums.tigsource.com
·
4h
⚔
Roguelike
Postmortem
pazur3d.itch.io
·
14h
⚔
Roguelike
HoWDe
: A
validated
algorithm for Home and Work location Detection
sciencedirect.com
·
17h
🗺️
Pathfinding Algorithms
MacintoshCraft
68kmla.org
·
6h
👁️
Field of View
Everything Looks Simple From
Outside
blog.gorewood.games
·
1d
🔲
Cellular Automata
Powering
AI Centers with AI
Spines
blogs.arista.com
·
5h
⬜
Grid-Based Movement
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