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ποΈ Field of View
Raycasting, Shadowcasting, Visibility, Roguelike Mechanics
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112035
posts in
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I built a tool telescope
magnification
calculator
to show beginners why '500x'
magnification
is a scam. What do you think?
cloudynights.com
Β·
13h
ποΈ
FOV Algorithms
Implementing
3D Graphics
Basics
hackaday.com
Β·
1d
π³
BSP Trees
Crushed
In Time Preview: A Unique
Point-and-Click
Adventure Game
hardcoregamer.com
Β·
13h
β
Roguelike
The 3-Second War: How to
Engineer
Ads That Stop the
Scroll
(Free AI Prompt)
hackernoon.com
Β·
6h
π²
Cellular Automata
I am them
rogue
bones
mrclocky.itch.io
Β·
1d
β
Roguelike
When Light Meets Energy in
Glass
Ceilings
archdaily.com
Β·
1d
π³
BSP Trees
What is the
situation
on tracking
pixels
?
discuss.privacyguides.net
Β·
1d
ποΈ
FOV Algorithms
How I created the
tense
urban scenes in my
graphic
novel
creativebloq.com
Β·
2h
π
Color Theory
Pitching
Your Game
playtank.io
Β·
17h
Β·
Discuss:
r/gamedev
π²
Roguelike development
The
Sphere
behance.net
Β·
13h
π
Color Theory
Preview:
Dizzying
Detail,
Fluctuating
Frames - A Good Look At 'Monster Hunter Stories 3: Twisted Reflection'
nintendolife.com
Β·
20h
β
Roguelike
What
normalize
() does (and why Three.js
raycasting
needs it)
dev.to
Β·
19h
Β·
Discuss:
DEV
ποΈ
FOV Algorithms
Fatal
Frame
2 Remake Makes a Camera the
Scariest
Weapon in Gaming
ign.com
Β·
10h
β
Roguelike
From Physical
Commonsense
to
Scientific
Reasoning: Why World Modeling in Video Matters
hao-ai-lab.github.io
Β·
15h
π²
Cellular Automata
Video Game
Screenshots
And
Shorts
lemmy.world
Β·
3h
β
Roguelike
No Man's
Sky
Videogame
forums.sufficientvelocity.com
Β·
22h
β
Roguelike
Television
alexpasmantier.github.io
Β·
13h
Β·
Discuss:
Hacker News
ποΈ
FOV Algorithms
Letβs Build a Pretty Good
Dungeon
: Exploring
Spaces
theangrygm.com
Β·
20h
π°
Dungeon Generation
List of games with
chroma-keyed
actors addressing the player
boingboing.net
Β·
14h
β
Roguelike
How
Gorilla
Tag is
weathering
the VR winter
theverge.com
Β·
19h
π³
BSP Trees
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