Any great sources on turn-based-combat mathematics or mechanics?
reddit.com·17h·
Discuss: r/gamedev
🎲Roguelike development
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Flexible mapping technique can help search-and-rescue robots navigate unpredictable environments
techxplore.com·1d
🗺️Pathfinding Algorithms
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[Linkpost] How to Win Board Games
lesswrong.com·17h
Roguelike
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Moves Are Broken
youtube.com·15h·
Discuss: r/cpp, r/rust
Algebraic Effects
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Up and Down the Ladder of Abstraction
worrydream.com·2d·
Discuss: Hacker News
🗺️Pathfinding Algorithms
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I built 10k robots simulation with collision avoidance in WebGPU (HTML)
physical-ai.ghost.io·12h·
Discuss: Hacker News
👁️Field of View
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Expertise need not monopolize: Action-Specialized Mixture of Experts forVision-Language-Action Learning
paperium.net·7h·
Discuss: DEV
🗺️Pathfinding Algorithms
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Halloween Town Explorer — A Perfect Landing with a Playable 3D Pumpkin Hunt
moe-charm.github.io·1h·
Discuss: DEV
Roguelike
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The Reinforcement Learning Handbook: A Guide to Foundational Questions
towardsdatascience.com·19h
🗺️Pathfinding Algorithms
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MotionRec
buried-treasure.org·17h
Roguelike
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Stop Coding and Start Planning
every.to·10h
🎲Roguelike development
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Steering the Flow: Network Control Through Mathematical Optimization
dev.to·15h·
Discuss: DEV
🔲Cellular Automata
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Show HN: JermCAD – A YAML-powered, vibe-coded, browser-based CAD software
github.com·1d·
Algebraic Effects
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Voxel Grid Visibility
cod.ifies.com·2d·
👁️Field of View
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Petri Dish Neural Cellular Automata
pub.sakana.ai·2d·
Discuss: Hacker News
🔲Cellular Automata
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An Introduction to Game Development with DragonRuby
blog.appsignal.com·19h·
Discuss: Hacker News
🎲Roguelike development
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New System Brings Human-Like Planning to Robots
ri.cmu.edu·17h
🗺️Pathfinding Algorithms
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Godot pro-tip: Navigation Mesh is different from Collision Mesh
reddit.com·1d·
Discuss: r/godot
👁️Field of View
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