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⬜ Grid-Based Movement
Tile Maps, Turn-Based, Grid Systems, Movement Rules
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121084
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1.75
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Fast Motion Planning for
Non-Holonomic
Mobile Robots via a
Rectangular
Corridor Representation of Structured Environments
arxiv.org
·
1d
🗺️
Pathfinding Algorithms
Building a
Fortress
on the Board
ta.fo
·
22h
🏰
Dungeon Generation
See, Plan, Snap: Evaluating Multimodal
GUI
Agents in
Scratch
arxiv.org
·
8h
🔲
Cellular Automata
sk-ruban/contour
: convert 2d maps to
flyable
3d terrain
github.com
·
4h
👁️
FOV Algorithms
Show HN: Solving
Sudoku
reasoning via Energy
Geometric
models
davisgeometric.com
·
4h
·
Discuss:
Hacker News
🗺️
Pathfinding Algorithms
Robotics
Motion Learning: Training Linked Robot Arms with
Kuramoto
Models
hackernoon.com
·
22h
🗺️
Pathfinding Algorithms
Can you
redo
a turn or undo an action in
Mewgenics
?
shacknews.com
·
1d
⚔
Roguelike
Building
Chess
in about 350 lines of
Clojure
sammystraus.com
·
11h
·
Discuss:
Hacker News
⚔
Roguelike
Implementing
3D Graphics
Basics
hackaday.com
·
10h
👁️
Field of View
KIPP
- a simple
level-rotating
platformer
abdool.itch.io
·
5h
·
Discuss:
r/godot
⚔
Roguelike
Future City
Simulator
dev.to
·
2h
·
Discuss:
DEV
🔲
Cellular Automata
RCBldEng
- a computationally efficient RC network modeling method and engine for
multizone
building simulation
sciencedirect.com
·
23h
🌳
BSP Trees
Explain
Your Rules
blog.sebastiansastre.co
·
10h
·
Discuss:
Hacker News
🔄
Effect Handlers
Tokyo
Scramble
waytoomany.games
·
22h
⚔
Roguelike
OVERLAP
SYSTEM
legacy.drivethrurpg.com
·
1d
🌳
BSP Trees
Multi AI Agent Systems with
crewAI
deeplearning.ai
·
2h
🔲
Cellular Automata
MolmoSpaces
, an open ecosystem for
embodied
AI
allenai.org
·
20h
🌳
BSP Trees
Learn to Design Your Own
Boards
udemy.com
·
3h
🌳
BSP Trees
Sleeping
Dogs
Minimap
Technical Fundamentals
medium.com
·
18h
·
Discuss:
Hacker News
👁️
FOV Algorithms
Backtracking
Algorithms
algos.khourani.com
·
1d
🗺️
Pathfinding Algorithms
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