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⬜ Grid-Based Movement
Tile Maps, Turn-Based, Grid Systems, Movement Rules
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122062
posts in
1.47
s
Scaling World Model for
Hierarchical
Manipulation
Policies
arxiv.org
·
17h
🗺️
Pathfinding Algorithms
A
Conceptual
Framework for Exploration
Hacking
lesswrong.com
·
5h
🗺️
Pathfinding Algorithms
A Unified Experimental Architecture for
Informative
Path Planning: from Simulation to Deployment with
GuadalPlanner
arxiv.org
·
17h
🗺️
Pathfinding Algorithms
Building a
Fortress
on the Board
ta.fo
·
1d
🏰
Dungeon Generation
sk-ruban/contour
: convert 2d maps to
flyable
3d terrain
github.com
·
13h
👁️
FOV Algorithms
A
Miserable
Pile
of Secrets
tbr.bearblog.dev
·
4h
🔲
Cellular Automata
Powering
AI Centers with AI
Spines
blogs.arista.com
·
28m
🗺️
Pathfinding Algorithms
The
Curator
's Guide to
Agentic
Coding
oscarswanros.com
·
1h
·
Discuss:
Hacker News
🔲
Cellular Automata
Robotics
Motion Learning: Training Linked Robot Arms with
Kuramoto
Models
hackernoon.com
·
1d
🗺️
Pathfinding Algorithms
Show HN: Solving
Sudoku
reasoning via Energy
Geometric
models
davisgeometric.com
·
13h
·
Discuss:
Hacker News
🗺️
Pathfinding Algorithms
KIPP
- a simple
level-rotating
platformer
abdool.itch.io
·
13h
·
Discuss:
r/godot
⚔
Roguelike
Implementing
3D Graphics
Basics
hackaday.com
·
19h
👁️
Field of View
TileIR
ianbarber.blog
·
18h
·
Discuss:
Hacker News
🧮
Functional Programming
Building
Chess
in about 350 lines of
Clojure
sammystraus.com
·
20h
·
Discuss:
Hacker News
⚔
Roguelike
Can you
redo
a turn or undo an action in
Mewgenics
?
shacknews.com
·
2d
⚔
Roguelike
Let’s Build a Pretty Good
Dungeon
: Exploring
Spaces
theangrygm.com
·
7h
🏰
Dungeon Generation
Future City
Simulator
dev.to
·
11h
·
Discuss:
DEV
🔲
Cellular Automata
Multi AI Agent Systems with
crewAI
deeplearning.ai
·
11h
🔲
Cellular Automata
Chess Set Medieval
Stylized
#3DPrinting #
3DThursday
blog.adafruit.com
·
2h
🔲
Cellular Automata
Tensei
: a teleportation
sokoban
jcarlosroldan.com
·
3h
🏰
Dungeon Generation
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