An Inside Scoop of the Boxes: Lost Fragments Development Process
news.xbox.com·15h
🎲Roguelike development
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Game-based scheduling of mobile charging robots for electric vehicle charging: A relay-like scheme
sciencedirect.com·22h
🔲Cellular Automata
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Minimizing Loss ≠ Maximizing Intelligence
lesswrong.com·7h
🗺️Pathfinding Algorithms
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Detached agent chains that work like people do
nuuduu.com·1d·
Discuss: DEV
🔄Effect Handlers
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Investigating Robot Control Policy Learning for Autonomous X-ray-guided Spine Procedures
arxiv.org·6h
🗺️Pathfinding Algorithms
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3. HEX-GRID or 8 more hours.
mazeslug.itch.io·2d
🎲Roguelike development
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Stamen’s Dark (Map) Materials
stamen.com·3h
👁️Field of View
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How Tiles Works – Tiles Privacy
blog.tiles.run·15h·
Discuss: Hacker News
🌳BSP Trees
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This old-school mind-mapping app still beats modern note tools
makeuseof.com·20h
🌳BSP Trees
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SIMS-V: Simulated Instruction-Tuning for Spatial Video Understanding
arxiv.org·6h
🔲Cellular Automata
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AI News: Fri, Nov 07, 2025
dev.to·49m·
Discuss: DEV
🗺️Pathfinding Algorithms
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R²D²: Perception-Guided Task & Motion Planning for Long-Horizon Manipulation
developer.nvidia.com·4d
🗺️Pathfinding Algorithms
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Dynamical Complexity of Non-Gaussian Many-Body Systems with Dissipation
journals.aps.org·10h
🔲Cellular Automata
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Progress Update 1.22 - Optimising the Engine 🛠️
fallahn.itch.io·23h
👁️Field of View
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Four Ways To Make Your Turn-Based Game More Interesting (Or Ruin It)
bottomfeeder.substack.com·1d·
Discuss: Substack
Roguelike
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0.D "SURBLINDE"
aeoriii.itch.io·1h
Roguelike
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ABCCAD is Voxels Meets Legos in AR
hackaday.com·8h
🌳BSP Trees
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The Production Generative AI Stack: Architecture and Components
thenewstack.io·19h
🔲Cellular Automata
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