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⬜ Grid-Based Movement
Tile Maps, Turn-Based, Grid Systems, Movement Rules
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123100
posts in
1.62
s
Rules of
unknown
board game from the Roman
period
revealed
phys.org
·
1d
🏰
Dungeon Generation
An in-process
SQL
OLAP
database management system
duckdb.org
·
1d
🔧
Functional programming
Journey
Mapping
Hit a
Ceiling
. Journey Management Breaks Through It
cmswire.com
·
1d
🗺️
Pathfinding Algorithms
Friction
brendanhalpin.com
·
2d
🔲
Cellular Automata
Jujutsu
: Managing
workspaces
pksunkara.com
·
3d
🌳
BSP Trees
Video Games Chronicle - Romeo is a Dead Man: How to get past the green
Resonator
balls in
Subspace
store.steampowered.com
·
1d
⚔
Roguelike
New Generative
Paradigm
:
Drifting
Model
mail.bycloud.ai
·
1d
🔲
Cellular Automata
webmachinelearning/webmcp
: 🤖
WebMCP
github.com
·
8h
🔄
Effect Handlers
Winter Garden: Flood
fill
vs. the magic
circle
robinsloan.com
·
3d
·
Discuss:
Hacker News
🔲
Cellular Automata
Everything I know about good system design
seangoedecke.com
·
2d
🔄
Effect Handlers
Fine
Grained
Everything, and what comes after React Server
Components
blog.logrocket.com
·
1d
⚡
Algebraic Effects
NUKEMAP
roadmap
blog.nuclearsecrecy.com
·
1d
🔲
Cellular Automata
Table-Tested Review of
Evolved
Alien RPG’s “Hope’s Last Day:
Starter
Set”
crowscorner.bearblog.dev
·
1d
⚔
Roguelike
Measure
Twice
, Prompt Once
ignasibosch.com
·
1d
·
Discuss:
DEV
🧮
Functional Programming
Recursive
self-improvement
from AI models
marginalrevolution.com
·
1d
·
Discuss:
Hacker News
🗺️
Pathfinding Algorithms
Agent Bricks
Supervisor
Agent is Now GA:
Orchestrate
Enterprise Agents
databricks.com
·
1d
🗺️
Pathfinding Algorithms
Rust Memory Management: The
Playroom
Analogy
adacore.com
·
1d
·
Discuss:
Hacker News
🧮
Functional Programming
Main
Content ||
Math
∩ Programming
jeremykun.com
·
3d
🧮
Functional Programming
Feasibility-Guided
Planning over Multi-Specialized
Locomotion
Policies
arxiv.org
·
1d
🗺️
Pathfinding Algorithms
What am I doing?
counterspell.bearblog.dev
·
1d
⚔
Roguelike
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