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⬜ Grid-Based Movement
Tile Maps, Turn-Based, Grid Systems, Movement Rules
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121135
posts in
2.47
s
Friction
brendanhalpin.com
·
2d
🔲
Cellular Automata
Jujutsu
: Managing
workspaces
pksunkara.com
·
3d
🌳
BSP Trees
Dorodango
blog.fsck.com
·
2d
🔲
Cellular Automata
A
lightweight
OpenClaw-inspired
AI assistant in Go
reddit.com
·
2d
·
Discuss:
r/golang
🗺️
Pathfinding Algorithms
What am I doing?
counterspell.bearblog.dev
·
1d
⚔
Roguelike
models - A fast CLI and
TUI
for
browsing
AI models and coding agents.
terminaltrove.com
·
1d
🔲
Cellular Automata
How To
Gamify
Your Next
Workshop
forrester.com
·
2d
🏰
Dungeon Generation
Everything I know about good system design
seangoedecke.com
·
2d
🔄
Effect Handlers
Game Boy Advance Dev:
Drawing
Pixels
mattgreer.dev
·
1d
·
Discuss:
r/programming
👁️
Field of View
Sculptor
: The missing
UI
for coding agents
imbue.com
·
2d
🔲
Cellular Automata
I turned
doodles
into video
clips
in minutes with Runway's new AI video tool
zdnet.com
·
2d
🔲
Cellular Automata
A high-performance Go framework (
250k
+
req/sec
) with built-in batteries
go-kvolt.github.io
·
1d
⚔
Roguelike
Inside the
OWASP
Agentic AI Top 10:
Exploitation
and Architecture in Autonomous Systems
infosecwriteups.com
·
1d
🔲
Cellular Automata
Becoming
More
blog.startifact.com
·
1d
🎲
Roguelike development
How NOT Make
Chess
(
Reflection
)
shadowoverflow.itch.io
·
3d
⚡
Algebraic Effects
AI Agents Are Not
Necessarily
About Speed
rugu.dev
·
1d
🗺️
Pathfinding Algorithms
Devlog
#04
spoocejuice.itch.io
·
1d
🎲
Roguelike development
Review:
Carmageddon
: Rogue Shift (Switch 2) - A Destructive,
Roguelite
Wreck Fest That Runs Out Of Road
nintendolife.com
·
2d
⚔
Roguelike
UniPlan
: Vision-Language Task Planning for Mobile Manipulation with Unified
PDDL
Formulation
arxiv.org
·
2d
🗺️
Pathfinding Algorithms
Structured
Context Engineering for File-Native
Agentic
Systems
simonwillison.net
·
2d
🔲
Cellular Automata
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