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🗺️ Pathfinding Algorithms
A*, Dijkstra, Grid Navigation, Roguelike AI
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FeudalNav
: A Simple Framework for Visual
Navigation
arxiv.org
·
1h
⬜
Grid-Based Movement
Building Multi-Agent AI Systems: Architecture
Patterns
and Best
Practices
dev.to
·
1d
·
Discuss:
DEV
🔲
Cellular Automata
Deep dive into
Hierarchical
Navigable
Small Worlds
amandeepsp.github.io
·
2d
·
Discuss:
Hacker News
,
r/Zig
,
r/programming
🌳
BSP Trees
Multi-threaded
Recast-Based
A*
Pathfinding
for Scalable Navigation in Dynamic Game Environments
arxiv.org
·
5d
⬜
Grid-Based Movement
Puzzle
Potential
jhyde.itch.io
·
1d
🏰
Dungeon Generation
Main
Content ||
Math
∩ Programming
jeremykun.com
·
1d
🧮
Functional Programming
Dijkstra
’s algorithm won’t be replaced in production
routers
any time soon
theregister.com
·
1h
🌳
BSP Trees
Oatmeal
-
Constraint
propagation for fun
eli.li
·
2d
·
Discuss:
Lobsters
,
Hacker News
🏰
Dungeon Generation
Building stateful AI Agents with Google
ADK
’s
InMemorySessionService
pub.towardsai.net
·
1h
🔲
Cellular Automata
A
Proof
of P =
NP
dev.to
·
1d
·
Discuss:
DEV
🧮
Functional Programming
Sculptor
: The missing
UI
for coding agents
imbue.com
·
3h
🔲
Cellular Automata
Mewgenics
Review: A Tactics Roguelite Built on
Kittens
, Injuries, and Chaos
turnbasedlovers.com
·
19h
⚔
Roguelike
🥇Top AI
Papers
of the Week
nlp.elvissaravia.com
·
1d
🔲
Cellular Automata
Pedestrian
Trajectory Dataset of Public European
Squares
nature.com
·
3h
🌳
BSP Trees
LocalGPT
: A local AI assistant with
persistent
memory in a single binary
localgpt.app
·
11h
·
Discuss:
Hacker News
🔲
Cellular Automata
A Note on
Flat
Abstract
Syntax
Trees
gist.github.com
·
12h
·
Discuss:
Hacker News
🧮
Functional Programming
Fine, I'll
Try
AI
technobabble.bearblog.dev
·
6h
·
Discuss:
Lobsters
,
Hacker News
🔲
Cellular Automata
A
raycasting
engine in 7 easy
steps
austinhenley.com
·
17h
·
Discuss:
Hacker News
👁️
Field of View
AI
Workflows
chatprd.ai
·
1d
🔲
Cellular Automata
Uncovering
Hidden
Informations
whiteravendev.itch.io
·
1d
🏰
Dungeon Generation
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