Superhuman AI for Multiplayer Poker
science.org·2d·
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🏰Dungeon Generation
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Policy Maps: Tools for Guiding the Unbounded Space of LLM Behaviors
machinelearning.apple.com·1d
🔲Cellular Automata
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Learning a Bit of VGA
usebox.net·7h·
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🎲Roguelike development
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New comment by xfalcox in "The Case Against PGVector"
github.com·10h·
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🌳BSP Trees
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The Illustrated NeurIPS 2025: A Visual Map of the AI Frontier
newsletter.languagemodels.co·9h
🔲Cellular Automata
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Deflanderization for Game Dialogue: Balancing Character Authenticity with TaskExecution in LLM-based NPCs
paperium.net·10h·
Discuss: DEV
🏰Dungeon Generation
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Entropy in algorithm analysis
11011110.github.io·2d
🧮Functional Programming
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Building a Production-Ready AI Agent
api.github.com·4h·
Discuss: DEV
🔲Cellular Automata
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Dive into Systems
diveintosystems.org·8h·
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🔲Cellular Automata
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Gated DeltaNet (Linear Attention variant in Qwen3-Next and Kimi Linear)
sebastianraschka.com·21h·
Discuss: r/LLM
Algebraic Effects
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AI Agents from Prototype to Production: A Free Learning Path with Strands Agents
dev.to·4h·
Discuss: DEV
🔲Cellular Automata
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Introduction to AI agents in OpenSearch: From simple flow agents to advanced ReAct multi-agent systems
opensearch.org·7h
🔲Cellular Automata
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24 Practical Ways to Use AI for Shopping, Travel & Home Management
geeky-gadgets.com·16h
🔲Cellular Automata
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How LLMs Cheat: Modifying Tests and Overloading Operators
enbao.me·4h·
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Roguelike
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How Perplexity Built an AI Google
blog.bytebytego.com·8h
🔲Cellular Automata
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Building the Foundation – SCP Level Design in Leadwerks
leadwerks.com·7h·
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🌳BSP Trees
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My first Godot game, should I keep going? All ideas are welcomed
reddit.com·11h·
Discuss: r/godot
🎲Roguelike development
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The Art of Luminous Code: A Journey with Dynamic `import()` in Node.js
dev.to·2h·
Discuss: DEV
🎲Roguelike development
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Objects as Random Access Memory
tbr.bearblog.dev·1d
🌳BSP Trees
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ASAN: A conceptual architecture for a self-creating, energy-efficient AI system
github.com·11h·
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🔲Cellular Automata
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