Any great sources on turn-based-combat mathematics or mechanics?
reddit.com·1d·
Discuss: r/gamedev
🎲Roguelike development
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Flexible mapping technique can help search-and-rescue robots navigate unpredictable environments
techxplore.com·1d
🗺️Pathfinding Algorithms
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[Linkpost] How to Win Board Games
lesswrong.com·23h
Roguelike
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Taming Chaos: Predicting Unpredictable Systems Without Guesswork by Arvind Sundararajan
dev.to·3h·
Discuss: DEV
🔲Cellular Automata
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Moves Are Broken
youtube.com·22h·
Algebraic Effects
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I built 10k robots simulation with collision avoidance in WebGPU (HTML)
physical-ai.ghost.io·19h·
👁️Field of View
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Completed a Three Level Demo of a Procedural Generated Cave Exploration Game
thatguypaul.itch.io·4h·
Discuss: r/godot
🏰Dungeon Generation
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Up and Down the Ladder of Abstraction
worrydream.com·2d·
Discuss: Hacker News
🗺️Pathfinding Algorithms
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Expertise need not monopolize: Action-Specialized Mixture of Experts forVision-Language-Action Learning
paperium.net·14h·
Discuss: DEV
🗺️Pathfinding Algorithms
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Go Board vs. Go Stone
gafferongames.com·4h·
Discuss: Hacker News
Algebraic Effects
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The Reinforcement Learning Handbook: A Guide to Foundational Questions
towardsdatascience.com·1d
🗺️Pathfinding Algorithms
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Halloween Town Explorer — A Perfect Landing with a Playable 3D Pumpkin Hunt
moe-charm.github.io·8h·
Discuss: DEV
Roguelike
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MotionRec
buried-treasure.org·1d
Roguelike
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Lessons from the Vibe Coding Trenches
brandonharris.io·6h·
Discuss: Hacker News
Algebraic Effects
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Show HN: JermCAD – A YAML-powered, vibe-coded, browser-based CAD software
github.com·2d·
Algebraic Effects
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Hyrule Warriors: Age Of Imprisonment: Every Playable Character & How To Get Them
screenrant.com·2h
Roguelike
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Stop Coding and Start Planning
every.to·17h
🎲Roguelike development
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